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2.4 "Kitchen Sink" has been released for patrons (available at http://beta.eigengrausgenerator.com)

Added the .html for your convenience :)

Changelog:

## 2.4

### Added
- Tutorial
- Fletchers
- More meat in the butcher
- Additional text
- Indefinite article support
- NPC debt- creditors, debtors, and curtailed hoarding of wealth.
- PRNG by default, taken from the URL's location hash (everything after the #, incl. the hash)
- URL seeds following the gfycat naming convention of adjective+adjective+animal
- Temporary highlighting of newly created building
- Gender equality description, minor mechanical effects
- Option to disable 'realistic' gendered occupations
- NPC religion
- NPC relationships generator (previous was primitive, based off the Life Events function)
- - Includes friends, drinking buddies, exes, old flames, neighbors, acquaintances, and secret crushes
- NPC professions will generate relevant associations i.e. butlers will usually have an associated employer.
- - This is an ongoing project, which will help make towns feel like living, breathing entities.
- Baked good generator

### Changed
- Updated dependencies
- Tooltips use dotted underline instead of bolding text now
- Fixed Sugarcube & TweeGo install links
- Building list is now alphabetically ordered
- Fixed some bugs with roofs
- Minor bug with factions fixed
- New background
- Reduced file size slightly
- Relationships chart on NPC page now includes race, occupation, and the reciprocal relationship
- Communism, syndicalism, and alternate economic and political ideologies have been rebalanced to be much rarer.

### Known issues
- toUpperFirst() is sometimes not defined on the NPC profile page
- NPC partner's finances are totally separate, leading to amusing issues with spy masters living in abject poverty


### Added

- Generic structure creation function
- Deployment overhaul (thanks, Glinkis!)
- Link to Discord in the sidebar
- Link to Github Repository in the sidebar
- Tailors
- Bakeries
- Florists
- Butchers
- Cobblers
- Barbers
- Taxation
- Living standards
- Daily wage
- Over 300 new professions
- Profession descriptions
- Generate a crewmember function for ships
- Riddles
- Druid and Clergy factions
- Over 100 new prefixes and suffixes for town name generation
- Physical traits based on body parts
- 10 new potential life events
- Expanded Family Trees
- Blacksmith Plothooks
- Temple Blessings
- Tavern Unique Features

### Changed

- Plain text title to banner
- Buildings can share streets
- Grouping of buildings is now done via street _then_ type of building.
- Bug fixes for Mountain scenarios
- Dock ship descriptions expanded
- Market vendors no longer persist between different markets
- Minor UI Rework
- Button reskinning
- Minor temple readout reformat
- Minor Brothel readout reformat
- Minor Tavern Reformat
- Share button in sidebar
- Main Shops output rework
- New entertainers in tavern
- Blacksmith current projects now reflect the blacksmith's skills
- Tons of bug squashing

### Removed

- Dead code
- Non-poster based plothooks from the tavern

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