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  • Total rewrite of code, from the top to the bottom. No stone left unturned.
  • Added support for editing NPCs. No more renaming the bartender on the fly because he had a weird name that sounded vaguely phallic!
  • Added support for multiple buildings. I've opted to only generate one of each type of building (even if it's a huge city) to avoid bogging down the user with unnecessary clutter.
  • Fixed relationships. No more weird menage-a-trois. Not that there's anything wrong with them- I'll implement poly & LGBTQI relationships soon!
  • Added tavern carousing. Woo! Lose your money! Get married! I dunno.
  • Added racial demographics. This feeds into the NPC creation process, so the racial makeup of the town makes things more and less likely.
  • Improved the profession demographic. This also into the NPC creation process, so professions are no longer a lucky dip.
  • Added harlots to the brothels. Woo! Lose your money! Get married! I dunno.
  • Added list of current NPCs for reference. Also added the ability to delete them. Beware, no stability is promised if you delete a building's NPC.
  • Added a scenario generator, complete with NPCs and descriptive text. The meat and potatoes of this came from many of /u/OrkishBlade's wonderful tables over at /r/behindTheTables. Thanks!
  • Added weather generation. Thunderbolts and lightning, very very frightening!
  • Added depth to tavern patrons. Instead of just 'the sea captain', it's now a genuine NPC like others.

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