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You ever know about a thing, but your hesitant to try that thing?

For a while now, I have known that there was a thing called "the Geometry Editor" in Daz Studio. I had a pretty good idea of some of the stuff it could do, because of my previous experience in Poser (which has tools that work in a similar way) and the stuff I've watched on YouTube. 

This weekend though, I was watching a YouTube video specifically about the Geometry Editor. It ended up looking much easier, and I immediately had some ideas about how to use it. So I decided to play around with it a little, and I even ended up using it in this week's comic.

So what is the Geometry Editor? Basically it enables you to select parts of the geometry of an object in Daz and either hide it or flat out delete it. It can't create new geometry, but it can allow you to say hide part of a cube, draw a pacman face on a sphere, or maybe even change a t-shirt into a crop top, as you will see in the attached images.

Now some of this stuff would be accomplished more effectively by using Opacity Maps (such as hiding the heart on the shirt), but you have to manually draw those and that is not always easy. Drawing maps does give you much greater control though. As you can see from the images, you are limited to hiding specific polygons on an object with Geometry Editor, which does not always provide such a clean line. Sometimes it is pretty blocky.

Anyway, you'll see this weekend what I did with it in TBND 3, Chapter 17. :)

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