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There are quite a few correction renders in this set. A few of the outfits we're using are not very co-operative. One of them is technically a dForce outfit, and you're supposed to run a simulation on it to make it fit correctly. Of course, that would mean running a simulation for every single panel which just takes too long in a complicated scene like this. So I figured out other ways to make them fit. 

Or I just didn't make them fit and rendered two images, such as for Robyn's shirt which pokes through her jeans in places. Instead of fighting with it, I just rendered one scene with the shirt and one without because the shirt can't poke through the jeans when it's not there. So that gave me one image with a shirt poking through and one where it didn't. Then I just overlayed them on top of each other and erased her naked torso.

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