June 20 Update (Patreon)
Content
Screw it, I'm just doing two posts. There's a post for the video trailer, then all the images are uploading here. First, TLS talk.
The good news is that I am over the cognitive hump for 0.57.0!
Don't take that to mean I've done a bunch of planning - important though planning is, I did all that during the past two months while working on other stuff. No, by this I mean writing a huge amount of dialogue and setting up all kinds of conditional branches for the variables that will control these next couple updates. This, more than any other work, solidifies the shape of what the coming updates will be.
On the other hand, the update isn't immediately imminent. I'm over the hump, but this update has a lot of dialogue/variables. I still haven't touched little details like, say, making new maps or enemies. Even once all that's done, I need to do a lot of connective work and testing. Still, I hope I'm past the most creatively demanding hurdle, so the work should be less discipline and increasingly raw enthusiasm.
How quickly this goes will depend on many variables and if I can build up momentum. What I can promise you is that I will keep working.
Other stuff:
- The first image is one of the new worldbuilding lore posts on the TBS blog. Click through if interested!
- Check out the new maps. Mostly new Frozen Tale maps, showing you the aesthetic for the dungeon. Also a light revision of the previous clearing, and we added a campfire to the trees to hopefully make it clear players should go investigate.
- Don't forget the trailer, if you have opinions about that sort of thing.