April 25 Update (Patreon)
Content
Based on messages from people, these seem to be difficult times. So many people struggling with illness, depression, or anhedonia. I'm glad that my work can be a little bright spot for some of you, but for everyone else, I'll keep working on content for when you want to come back.
I'm a bit weary myself, and I know the reason. Normally switching between projects increases my energy and productivity, but it doesn't work as well when I'm doing two projects of the same type. In this case, TLS and OEA both being RPGM games. I'm still enthusiastic about finishing OEA for good, and I'm happy about TLS 0.56.x, but both combined did a number on me.
Though my next major creative objective is TLS 0.57.0, I'm not ready to launch straight into it, especially because it will be a pivotal update. Instead, I hope to balance the planning with secondary tasks I need to do, like OEA marketing or minor work on other side projects.
Anyway, I will be catching up on various things this week and give an overview of my workload/plans next weekend.
Trailer Worries
As mentioned, I intend to commission a fancy trailer for OEA, for the sake of marketing. I've put out some feelers and I think I know who I intend to go with. Also have some ideas for the overall form (start with little character intros, briefly go over features, end with cascade of content).
However, it might be premature to make a trailer. Unlike screenshots, this wouldn't be easily updated if any current visuals were changed. One that I'm still uncertain about is the core battle UI: it's customized in the sense of being non-RTP, but I didn't commission it for this. Nobody has mentioned it yet, but I have this fear that people will go "Hey, that's a default MOG asset!" I don't want to commission a whole new set of frippery, though...
I'm not sure what this is meant to accomplish, beyond updating everyone. Those of you who work with RPGM, if the UI does look familiar to you, poke me on this. Getting a trailer isn't critical, but I do want to have one prior to making a public demo or cashing in my promotional chips.
OEA Map Stuff
Mapping continues! Most of this week's are fairly ordinary New Canisan interiors, but note how we're using overheard rafters to try to distinguish these buildings. Not sure if the bar's are a bit too much, but they should be clearer in the actual game when they're above the actors. Estra's House is obviously fancier than the others, by my request.
Also, new version of the Infection Dungeon based on feedback (it will probably get renamed to Infected Tale). We're getting closer to completing some of the largest Tales.