Home Artists Posts Import Register

Content

Based on messages from people, these seem to be difficult times. So many people struggling with illness, depression, or anhedonia. I'm glad that my work can be a little bright spot for some of you, but for everyone else, I'll keep working on content for when you want to come back.

I'm a bit weary myself, and I know the reason. Normally switching between projects increases my energy and productivity, but it doesn't work as well when I'm doing two projects of the same type. In this case, TLS and OEA both being RPGM games. I'm still enthusiastic about finishing OEA for good, and I'm happy about TLS 0.56.x, but both combined did a number on me.

Though my next major creative objective is TLS 0.57.0, I'm not ready to launch straight into it, especially because it will be a pivotal update. Instead, I hope to balance the planning with secondary tasks I need to do, like OEA marketing or minor work on other side projects.

Anyway, I will be catching up on various things this week and give an overview of my workload/plans next weekend.


Trailer Worries

As mentioned, I intend to commission a fancy trailer for OEA, for the sake of marketing. I've put out some feelers and I think I know who I intend to go with. Also have some ideas for the overall form (start with little character intros, briefly go over features, end with cascade of content).

However, it might be premature to make a trailer. Unlike screenshots, this wouldn't be easily updated if any current visuals were changed. One that I'm still uncertain about is the core battle UI: it's customized in the sense of being non-RTP, but I didn't commission it for this. Nobody has mentioned it yet, but I have this fear that people will go "Hey, that's a default MOG asset!" I don't want to commission a whole new set of frippery, though...

I'm not sure what this is meant to accomplish, beyond updating everyone. Those of you who work with RPGM, if the UI does look familiar to you, poke me on this. Getting a trailer isn't critical, but I do want to have one prior to making a public demo or cashing in my promotional chips.


OEA Map Stuff

Mapping continues! Most of this week's are fairly ordinary New Canisan interiors, but note how we're using overheard rafters to try to distinguish these buildings. Not sure if the bar's are a bit too much, but they should be clearer in the actual game when they're above the actors. Estra's House is obviously fancier than the others, by my request.

Also, new version of the Infection Dungeon based on feedback (it will probably get renamed to Infected Tale). We're getting closer to completing some of the largest Tales.

Files

Comments

JJS

What's Anhedonia?

Ditto

Just being a MOG asset doesn't mean it's bad and really only the players who know how the cogs in the machine work will care :P Wouldn't worry about that too much :D

Ditto

Anhedonia is the inability to feel pleasure. Really quick google search...

Decanter

The more realistic concern is not that they'll know exactly where it comes from but that they'll recognize it from some other game and it'll activate whatever sneer reflex accompanies the use of non-unique assets.

Anonymous

Your work always serves as an incredible escape from reality whenever needed. Your writing and stories are absolutely enrapturing, making it easy to relax and recover. Thank you for being so passionate about your work even when things don't always play out the best for you.

Grim8P

I'm among those who have been feeling down lately. I can confirm that playing your games, TLS with my wife in particular, has kept at least me going. Just finished chapter 2! New images look good to me! I hope the marketing goes well.

Decanter

The new Infected Tale looks better - it's still griddy but I recognize you probably couldn't ask for a bigger redo of the map, and the other changes really help the intended "infected" effect. Dunno about these rafters. Estra's place just looks like it has two inaccessible rooms to me. The bar doesn't have that problem but I still just find them distractingly obtrusive and inconsistent with the visual conventions of the rest of the game. I don't see that there's a need for them if the goal is just distinction from other places. I mean, rafters? Lotta buildings have rafters.

WaxerRed

As many others have voiced, no matter how hard life seems- your work always feels like a safe harbor in the storm. Thank you SL, for for not only putting out such amazing pieces of work, but also for always being a pretty great human who interacts with her community in a positive and open manner. On the other matters, I don't think anything for the OEA battles need any real changes, but I've never been one who fled from default assets of RPGmaker so I can't say I'm the best judge. Maps look pretty darn good! I like the little lanterns that are attached to the rafters to the bar map. The level of detail to Estra's home is also quite impressive. I love all her display outfits in front, and the side room that has all her cloth samples and tools like the sewing wheel.

sierralee

I'm glad to hear it can be a positive for both of you! I don't like marketing, but I want to give this one 100%.

sierralee

My hope was that the rafters would make New Canisan feel not just distinct, but a bit more claustrophobic and visually dense. I agree I'm not wild about the Estra one, but with the others, perhaps we'll have to see how they play. I haven't actually tried these maps myself, just approved the concepts.

sierralee

Thanks for the kind words, and I'm glad my work can be that for you! I'm always glad to spend time with this community as well. ^-^ Glad to hear you like the maps. Though I think it's good to get other eyes on them, I do my best first, in this case asking for the increasing detail in Estra's house.

Lamsey

I can't comment on people thinking the battle UI is a default asset, but disregarding that, I think it fits the theme of the game well enough that I wouldn't be concerned. The flower/leaf motifs are a reasonable fit with the forest setting, and the fonts etc don't seem out of place relative to the rest of the UI. The rafters in the New Canisan interiors would look better if they were semi-transparent, so that it's clear they're not walls. At first glance, I thought Estra's house was split into three equal-sized rooms. The buildings and terrain edges in the Infected Tale look much better, and the unusual shadow direction helps to make it feel gloomy and dingy. In the SW corner, near the stone inscription, there are some odd pink/purple lines running NW to SE along the ground; it's not clear to me what they're supposed to represent. If I zoom out, it almost looks like there are supposed to be purple godrays coming from the NW corner, but that's not very clear at the in-play window scale.

sierralee

Yeah, I definitely would have replaced the UI if I felt it was appropriate. I'm glad you liked the fonts, because most of those were hand-selected, and I'm not really a font person. Interesting thought about the rafters, we'll definitely take that into consideration. There is indeed a purple godray coming from the NW, but I asked for the original to be toned down. We'll see if it looks odd in-game, I suppose.

BleBle

Don't stress yourself and do what you can. People needs to rest too! On the other hand I though you would be more enthusiastic about the TLS update, creative stuff! a lot!! more than making maps I think xd. In the new Canisan, if the sea should be poison, I dont have that feeling, If it's mud water then yes. At least here where I live I see a lot of water, because it is raining,I am near the sea and a lot of vegetation. When some meteorogical phenomenons takes place we see water like that and it is not strange. If the water is poisonus it turns more like oxid red or very light green. That's why in a way I dont like the purple refering to poisonus that sometimes appears on TLS. Of course sometimes people can mistakes green water with full of life, because it has a lot of phyntoplankton or seaweed. On my experience you can mistake that if you see it with a glass full of it. But in the sea is more a dark green.Like always it is a subjective opinion. Have a nice day! Pd: a song to help! https://www.youtube.com/watch?v=YTeUdtilREo

sierralee

Thanks for the encouragement and the song! I was certainly enthusiastic about the previous update, but the creative side gave way to bugfixing while I was juggling other stuff. And I look forward to the next, but unfortunately I'm not in a position where I can set aside everything else and focus on the creative part. I hear what you're saying about poisonous water, but this is a bit of a different case. That world has some sort of zombie infection going on, leading to strange colors and growths.

Anonymous

I was replaying tls and i noticed that there is no orcent bar conversation in the kingsmen bar after the succubi take it over. And i was wondering how does orcent boosts work for the second gathering work, does he get 5 extra levels for having orcent kara rough scene or just 3?

Decanter

Just 3. The greater bonus for having the later scene overrides the lesser bonus for the earlier scene. I can't speak to the Lustlord's Rest bar convo, but perhaps SL just hasn't written a convo for it (yet?)