March 22 Update (Patreon)
Content
There are more important things going on in the world than my work, but since this is an update on that: this week sucked, creatively. I put in long hours and worked hard, but I just didn't make progress like I'd wanted because things kept coming up.
For example, Crescentia went all in on work for OEA. Usually I provide feedback or approve art only once every week or less, but recently I've been making multiple decisions a day. That involves going back and forth on corrections and checking notes. On top of that, we finished one phase and the Wolfenstahl team wants to rush finishing the next, so I needed to negotiate some more details and carefully lay out the commissions in a way I hadn't intended. I've attached one of the many new CGs to give you something to look at.
Or another thing that's technically good: I didn't expect The Brightest Shadow to get much interest from audiobook publishers, but I actually have two different ones asking for rights. So I needed to talk to their reps and parse the contracts. It's harder than it sounds, because one pays royalties from gross profits, the other from net... and neither of those even vaguely resembles the cover price on an audiobook. Plus there are qualitative components to the contracts that I need to weigh. It's important to get all that right, because these contracts are for seven years minimum.
This kind of thing really erodes my creative work. When something wipes out a chunk of hours, the remainder in a given day tends to get gobbled up by all the bugfixes, emails, comments, etc. Not that I'm so busy I never get empty periods where I can get work done, but when I do, I tend to be drained and not in the mood to exert myself creatively.
I meant to do more lore promo posts for TBS, but just didn't feel up to it. The pre-prepared posts are still going up on the blog, if you're interested:
https://thebrightestshadow.blogspot.com/
Anyway, please be patient while I try to do what's best for the long term. Street Cultivation 2 is going to launch next month. If anybody wants an early copy, just message me and I'll send you one.
PS: There's a walkthrough-type question in the community tab that I assume people missed. If anyone wants to help out a player with the optional dungeon, check here: