Version 0.10.0! (Patreon)
Content
shortly!
PLEASE NOTE: This release was sent via Patreon to people who pledged on
July 1st. If you pledged since then, you won't receive the message. If you
would like to pledge and get it right now, contact me via PM and we can make
alternate arrangements.
I have mixed feelings about this update. The plot developments turned out
just how I'd hoped, and I'm very happy with the character stuff in this
section, but not so sure about the combat balance. Some areas are fine, but one
is... more complicated. Let me explain.
I had an idea for a new mechanic would have been a really fun change of
pace, but the script I was trying to use failed me. I put some serious effort
into figuring it out with no success - this could be really time-consuming in
the end. Since literally everything else was completely ready, I decided to
redesign the dungeon around a different mechanic. Delaying the release for one
niggling problem wouldn't have felt right. I hope to fix the mechanic later,
but meanwhile let me know about the dungeon in this update since it didn't have
as much time for playtesting as the others.
In addition to that, there's a big battle sequence at the end that's
different than anything that's come before. I went back and forth about how
best to balance it, because I wanted to create the right feeling for the
section while providing a fun challenge of a slightly different sort. Not sure
if I struck the right balance or not, so let me know all your thoughts.
Once you've finished the update... you'll know that there's going to be a
poll for the $10 patrons. I won't put it up right away, let more people finish
the update first. I can't start work immediately, anyway, due to bug reports
and other business I have to take care of.
Anyway, enjoy! ^-^