September 30 Update (Patreon)
Content
But things aren't going to let up, starting with the release of Crimson Gray 1.5! I would like to do it this coming weekend, because the later I get into October, the more I compete with AAA titles and Steam sales. I really would like to do my best with this launch, so it will require my focus for a while. Sadly, even though the creative work on the game is done, plenty more remains. More information on that at the bottom of the post.
Feedback on the novel will continue to flow in, I assume. Image for this post is another major character. If you were chosen as a reader and haven't had time to read much yet, that's fine, but I'd appreciate hearing from you. Not sure exactly how novel stuff will go, but you may hear more about it as it progresses.
You may also get some mystery developments in October! I'm just waiting on artistic assets for DStP, so at some point there will be a public demo for that. Also some other things with ambiguous timing. But the month should be less stressful than September, so hopefully all will proceed mostly smoothly.
That's all for this week except marketing rambling regarding the release.
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Marketing is a weakness of mine, but I don't want to just kick my games out into the world and have them disappear into the tide of new games. That means giving up precious creative time. T-T Here are the things I will be doing to try to release CG 1.5 properly:
- Update all my threads, social media, etc.
- Send free keys to the YouTubers who covered the first game.
- Gift the game to the Steam curators who reviewed the first one.
- Contact the websites that covered the first one.
- Contact bigger websites and get a 0% response rate.
- Not related to CG, I'll also be putting up more pages for future Steam games in time, as this seems to make a difference.
So yes, while this won't take huge amounts of time, it's definitely a chunk of work I'll need to force myself through this week. Mention if I'm forgetting anything obvious. Regardless, please wish me luck!