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EDIT: Current link is 0.35.5. I hope this one is free of bugs.

Link time! Before I give the TLS links (updated, plus for $1 patrons), I'd like to bring something else to everyone's attention.

Steam just launched a new feature: creator pages. It seems to tie into the curator/groups features, so it's not perfect, but I still consider this a significant good thing. The main benefit is that it lets someone follow you as a creator instead of following individual games, which is much more useful given how Steam treats new games.

You can follow me completely anonymously here:
https://store.steampowered.com/developer/sierralee/ 

Or join my group here (was a requirement to create the above, but I'll try to use it too):
https://steamcommunity.com/groups/sierralee

Now, as my patrons, you'll be getting more direct information than people will get following me on Steam, so it may not be necessary. But if you use the platform for games like mine, this could still be convenient for you. Plus, a higher number makes me look more respectable. XP

Anyway, you're here to get links to the newest version of TLS:

Link: https://mega.nz/#!jlEUTSRY!cv2hL_dcQXtKCMSs8ixcUUJwlam_teaKiTEHsTkJeDg 

EDIT: Updated to 0.35.5 now. Hopefully this one doesn't have any mapping issues. T-T

TLS 0.35.2
 - More polishing.
 - Aram now has two new soundtracks.

TLS 0.35.3-5
- Minor but blocking mapping errors.

$1 backers, this version should be close to finalized. I can't promise there will be no balance changes whatsoever, but I think this version is stable and in good shape overall. Barring new errors I might have added, it should be a polished experience.

I'm grateful to everyone for supporting me! Please enjoy. ^-^

Comments

StalkerRoguen

Geez, I am going to a party at this exact moment. Now I don't want to go anymore...

Anonymous

Lol. I know exactly what you mean.

Anonymous

Good news, my friend has agreed to start streaming TLS, we are still working on a schedule to co-stream because i wanted to have both the view of an experienced player and someone new to the game

Hell Satan

I'm joining the group .

Anonymous

Got a game-breaking bug here. Ginasta shows up though the waterfall in Ziratina tower part 2 which kicks you back to Aram tower 1.

sierralee

D= I rushed to get a fixed version up, please check the new link. Thanks for reporting it, though!

SantaTheHutt

I'm stuck in Zirantia tower part 1: I cannot proceed past the second bridge (the one to the right of the tree just after you go up the first stairs). There is an invisible, impenetrable barrier on the bridge and to the north of the tree, so I cannot access any more of the tower. I've tried reloading a save prior to Zirantia, and I get the same effect. I tried 0.35.3 and the barrier is still there.

SantaTheHutt

Ahh, after much stumbling around I figured out how to proceed. I still cannot get to the other side of the bridge, but it doesn't seem to be necessary. Looks like there's just one enemy and a chest?

wearMoniker

I'm not sure if this is a bug or not, but in some of the Tower dungeons it seems like there's two music tracks playing on top of one another: the usual dungeon theme, and then the themes tailored to the dungeons. They don't quite sync with one another. EDIT: Aaaand I'm a moron. I didn't close my 0.35.2 window when I started the 0.35.3 version. That's where the dueling audio came from.

Markus S.

Yay, another chapter of TLS! And I made you look more respectable. ;) Though I see you are in competition with the AAA developers there...

NomiNomi

Found a spelling error in the Ardan Succession when talking to Hester <a href="https://imgur.com/a/S9UhixJ" rel="nofollow noopener" target="_blank">https://imgur.com/a/S9UhixJ</a> "sieze" should be "seize"

DukeLeto7

Department of They're Never Satisfied... There's a bit of dead air in the new Ramasta music before it loops.

Fulminato

a couple of 'bug': - the dialogue between orcent, simon and robin in the unshaded oak (denmiel bar) miss the "orcent back flag" check - the drunk brawl in the illustrious booze shack the same. i'm not sure of this, but don't see any other explanation: in the chapter four iterate common event there is a section blocking the turn ON the switch [2587] if the dari research was skipped in chapter 3 (switch [1272]), and delayed the dari transformation one iteration after. but in the 'research section' after the orc diversification the switch [2587] is turned ON if the [2583] is ON, this don't enable dari transformation right away, bypassing the first block delaying the effect, because the switch isn't turned OFF if you don't have done the research in the chapter 3? {I hope the explanation is good enough to be understood} my interpretation is correct or I miss something?

sierralee

That makes more sense, because I have no idea how that would happen otherwise!

sierralee

I don't do audio. Lamsey has fixed a lot of these, so if he wants to take it on, that's very generous of him.

sierralee

Bar dialogue bugs fixed, thanks! Regarding the research switches... I'll be honest, I don't have the energy to parse and check this right now. I will try to come back to it later.

sierralee

I've released 0.35.4! I hope that it fixes the new bugs that have been described, but let me know if there are any issues.

Anonymous

Minor bug but in Zirantia tower, you can no longer enter the top of the middle area (area between bridge and jump point), just run into an invisible wall.

sierralee

Just to check, were you playing in 0.35.4? I thought I fixed this, but I only just recently uploaded the version with the fix.

L.S

Is there a link for 0.35.5 RTP that I'm just missing cause I'm blind?

sierralee

Sorry, no RTP version yet. Having to make/upload RTP versions adds a lot of time to the process, so sometimes I skip them for patron-only posts.

Anonymous

I'm sorry to add to your work but, Minor Bug found in the Ardford Cathedral, you can walk on top of the two bottom right pillars when coming from above.

Anonymous

I don’t really encounter bugs from your games 🤔 maybe I’m just to captivated by the storyline and great character chemistry. As always I’m glad your kicking out great work.

sierralee

While I always miss stuff, I DO try to polish as much as I can given time constraints. Anyway, I'm glad you like my work. ^-^

Lamsey

0.35.5 update: Ramasta music: this just needed the LOOPSTART/LOOPLENGTH variables added, it's otherwise unchanged. <a href="https://www.dropbox.com/s/ebhsa9ud9yvq6m7/Aram%20Town.ogg?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/ebhsa9ud9yvq6m7/Aram%20Town.ogg?dl=0</a> Aram dungeon music: this one was a bit more awkward; I've looped it back from the end to the start, with some added reverb on the creepy whistling noise to make it less of an abrupt cutoff. If anyone has some better ideas about how to loop this one, I'm open to suggestion. <a href="https://www.dropbox.com/s/l8nef6n8g7p20e7/Aram%20Dungeon.ogg?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/l8nef6n8g7p20e7/Aram%20Dungeon.ogg?dl=0</a> One other music issue: the Yhilin Palace music continues into the Tak'Kan Hall of Order. Speaking of which, in my save, Tarran'Kan got one vote where previously it got two - I assume this is a deliberate balance change (I haven't invested much in Tarran'Kan yet), but just mentioning it in case it wasn't. Everything else was fine for me. The change of music for the Placid Tower is a good choice :-)

Ripe

Just a little update on 35.5: Harem number visible on save is not updated to reflect Robin "joining" the Harem even tho she is included on Yarra's list.

sierralee

Thanks for doing these! I have swapped them in. Also gave the Hall of Order music. The issue with votes changing... I don't recall making a balance change to that part. However, there was a bug that could have resulted in the variables being calculated wrongly. That might be responsible?

sierralee

Oh, I may have made a mistake with the script that syncs the number. I believe I can correct this manually for ending saves, thank you for mentioning it.

Decanter

Random observation: The Tak'Kan Tower is shaped like a scorpion.

Ripe

Somehow I doubt that was unintentional...