June 3 Update + Preview (Patreon)
Content
TLS: 0.35.0 should be out in June, hopefully sooner rather than later. Currently finished progress is already a little larger than an average update, but this will be a big one.
Trading Cards: When it comes to game approval, Valve takes a week to get back to you with vague statements. When it comes to trading cards, they reply with long lists of specific changes within hours. It took a couple rounds, but the trading cards for Crimson Gray were finally approved. Will this make a real difference? No idea, but it can't hurt and it's good to check off the list.
Stress Relief Project: Finally, it's time for me to announce this to all patrons. It's actually fairly close to a build that I'd show people, but I've been working on other things too much to finish it. But you can see the completed intro sequence below:
The game is an "anti-runner" - you control the objects trying to hit Runman in each level. Probably easier to see than to describe, so that will happen later. I really need to think of a non-placeholder title, though. Since this will be competing in the over-saturated casual market, it probably needs to be a name that describes the premise. That will end up sounding overly blunt, but subtlety wins you nothing in this case.
Something like "Stop the Runner" or "Don't Save the Princess" or another title along those lines. I haven't thought of anything I'm satisfied with, so I will need to keep thinking. Suggestions very welcome.
Anyway, back to work!