Double week update (Patreon)
Content
This is the update from this and last week.
ART
- Finished Roadmap art/design
- BG: Infirmary has been tweaked: Added a second bed. Tweaked some objects. Added grass_tufts on the exterior. Moved the F_Objects. Fixed Entrance's Size
- Finished Keipr Promo Art
- Finished Lizgirl Promo Art
- Finished Wolfgirl Promo Art
- Finished Snakegirl Promo Art
- Finished Doggirl Promo Art
- Finished Foxgirl Promo Art
- Created multiple UI Icons for the locked doors and re-exported them in the same size to avoid inconsistencies
- Finished Kay's Ripped Bodysuit 1 (All angles)
- Finished Kay's Ripped Bodysuit 2 (All angles)
- Fixed, separated and renamed all of Sek's Scars (All Angles)
- Finished Locked Door Icon
- Finished New Torch (Once more)
ART TECHNICAL
- Fixed Razorclaw Tribe West back wall
- Added grass tufts to Razorclaw Tribe West chest and cooking table (turned off doors in Razorclaw Tribe West)
- Finished Razorclaw Tribe West floor collision: matched new art and extended toward camera
- Tweaked Razorclaw Tribe West walls collision: fitted to art a bit better extended side walls toward camera
- Tweaked Razorclaw Tribe West front walls collision: extended toward camera
- Added collision to the slat crate in The Forge
- Added blending grass to the slat crate in The Forge
- Fixed Z position of the slat crate in The Forge
- Updated existing candle 1
- Added candle 2 and 3
- Added candles to female communal tent
- Fixed collision with levels with candles
- Updated lighting for candles in female communal
- Adjusted torch variants to work better with the art they were given
- Adjusted waterfall lighting area
- Adjusted torch timing to go off at sunrise so they do not get way too bright as the sun lighting heats up
- Updated torch variants to have their own fire/smoke shaders for visual difference
- Worked more with tribe entrance lighting
- adjusted camera jump track timing to assist with jumping actions
- planning & confluence additions
- Lit The Forge area background
- Added glowies to The Forge background
- Tweaked bed and table collision in infirmary tent
PROGRAMMING
- Added Night music and fully integrated
- Added Wood/Stone footsteps not integrated
- Fix for waterfall sound persisting between scenes
- Fix for occasional infinite gathering animation loop when trying to gather
- Fix for some characters not being discovered after saying their name in dialogue
- Fixed candle z position and sideways flames in Vanlen's tent
- Made some of Vanlen's dialogue kick kay out of his tent
- Fix for character creator breaking after first use
- Fixed Characters walking in front of a current dialogue sequence will not be rendered
- Fixed - No more characters interrupting minigames.
- Fixed large chieftain dialogue option and duplicate option. (Now you can threaten lizards effectively)
- Added SFXs + waterfall + torches + vanlen hammering + camera snap
- Added volume slider for ambient sounds
- Fixed a bug when loading old saves breaking the game
- Fixed a bug with settings overwriting with defaults when applying
- Fixed Dialogue wheel's options being invisible seemingly randomly
- Fixed game breaking bug when spamming escape while entering a dialogue
- Fixed rag hanging in Infirmary appearing in front of Kay
- Fixed Eri popping up and down in RZ tribe west
- Fixed characters with emotes in 3/4F not restricting their movement to front, side, and back
- Added dagger skin to vanlen's hammer emote
- Meiri no longer pops out in intro dialogue scene
- Added new razorclaw tent music
- Added new ambient sounds to the village
- Added sfx events in wwise for use
- Fixed flag hidden when doing manual input
- Keybinds keycodes open and close when in respective menus.
- Fixed full screen changing when the build loaded on a fresh save
- Switched main menu music with the new version
- Fixed Eri and Kantir spawning into a scene more than once
- Made the starting quest chain auto send Kay to the Chieftain's dialogue with a guard
- Fixed jump not finishing landing before allowing you to jump again
- New character icons added
- New exit and locked exit icons added
- Added the option to add a set of armor to npcs without creating items
- Changed all characters height to an appropriate height
- Fixed Keakrix first meet dialogue not playing
- Fixed Kantir’s invisible in dialogue
- Player can now exit when rebinding keys
- Escape is blocked from being rebound (this is the key to stop rebinding)
- "M" now opens the Map
- "I" now opens the inventory
- Companion slots locked and unlocked based on the number of companions unlocked
- New command to unlock companion "unlock-character [id]"
- Moved main characters UI to top of companion UI's
- Adjusted zooming speed in Map view
- Adjusted size of player icon in Map view
- Changed Default screen set to Full Screen
- Infirmary changes
- Replaced normal chest with loot chest. Removed the old loot chest and replaced it with a bed
- Fixed character jumping on other characters' heads.
- CGI scene 2 added
- New torches put in
- Added some delays in the dialogue so the player can't outpace animations at specific times
- Changed Meiri's tent name to infirmary
- Fixed a bug where Kantir couldn't get into his tent
- The abandoned tent is now locked
- Vanlen's tent is now unlocked at all times
- Fixed collision on box in "The Forge" scene
- Fixed bed collision in the infirmary
- Fixed players being able to jump on torches
- Fixed wrong quest id passed when trying to progress chieftain's quest
- Fixed "doubled" font on certain lines
- The loot window in mieri's tent goes off screen
- Fixed bug causing tanning minigame to open memory scene 1 when failing in stage 2
- Fixed Scene 1 misaligned because of new positioning type in spine
- Valen's anvil was scaled up
- Fixed the torches next to abandoned tent in RZ entrance (Torches were moved to their correct position to not show in front of Kay)
- Fixed camera bounds in Vanlen's tent showing weird lines on the edges of the scene
- Removed scenes not currently in the game from triggering after the tanning minigame
- Fixed a bug causing the tanning minigame to not work occasionally
ANIMATION TECHNICAL
- Fixed Meiri's eyes in her Idle
- Added SFX to Kantir's Idle
- Fixed Slot Separator errors for Sex Scenes 2 & 3
- Imported Nikki's animations into Male 3/4F & Female 3/4F rigs
- Added "ScenePos" bones to Female side rig
- Positioned the ScenePos bones for characters in sex animations
- Fixed draw order on sex scenes 1
- Meshed and weighted all of Kay's ripped pants and Sek's scars
- All Male characters are complete and ready for the demo
- Fixed errors with Vanlen's Hammering
- Fixed draw order errors with Kay's Bandages across all rigs
- Fixed draw order errors on all Male outfits - Fixed arm fur errors in CG scene 1
- Hid logos in all CG scenes
- Prepped and imported ripped_pant's for Kay for all her angles and flips
- prepped and imported Sek's scars for his side and 3/4front (including flips)
- meshed a weighted Kay's ripped pants for her front and 3/4front view (including flips)
- Fixed Kantir's outfit errors in 3/4front rig
- Made WIP/corrections for OSHandjob scene (animations 1_Loop & 2)
- Fixed a few weighting issues on Male 3/4F rig and Female 3/4 rig
- Fixed Vanlen's scar error in the Side and 3/4 Front rig
- Meshed and weighted Fondle hands
- Fixed Kay's mouth weight alignment (& possibly her double mouth)
- Fixed Vanlen's floating pouch and solved missing outfit error
- Fixed Sek's misaligned outfit parts and ShoulderPad clipping errors
- Fixed error that caused Males to go invisible when facing 3/4 Back and Back
- Fixed Kantir's penis clipping through outfits
- Fixed extra hand image showing up in idle 3/4 Front view
- Fixed errors in Scene_01 and made general improvements a corrections to the whole animation set
WRITING
- Completed Main Quest list for Absolution intro
OTHER
- Various sound effects including waterfall noises, water movement noises, torch SFX, night/day ambience, and vanlen's anvil hammer sfx.
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A lot of stuff is still being worked on, such as more in-game art (specially backgrounds) and even Krystmas Kay.