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Content

This will be a double week's update post (It'll contain stuff from last week that we [I, Kuja ~sowwy!] didn't had proper time to post until now!)so it'll have tons of stuff!


Art (Prepping)

- Properly renamed all of Galdryn odel: Front View file and layers  save animation time

- Prepped Uylani Model: 3/4f View (A) parts for animation


Art (Asset Creation)

- Uylani Model: 3/4f View (B) parts

- Uylani Outfit: 3/4f View (A)

- Uylani Outfit: 3/4f View (B)

- Galdryn Model: Side View (A)

- Galdryn Outfit: Side View (A)

- Kantir Model: Side View (A)

- Kantir Outfit: Side View (A)

- Kantir Model: Side View (B)

- Kantir Outfit: Side View (B)

- BG: Razorclaw Tribe West: Background completely remade to fix DPI/Rescaling problem

- BG: Razorclaw Tribe Chieftain's Tent Outside Background completely remade to fix DPI/Rescaling problem


- BG: Razorclaw Tribe West: Fix 1.1 according to team's feedback

- BG: Razorclaw Tribe: Created various different new props and remade many different ones: New rocks, trees, foliage, vines, bushes, grass and plants



Art (Fixing)

- BG: Village Entrance: Tent Fix

- BG: Main Branch 01: Tree and Tent Entrance Fix

- BG: Fixed Torches Artline

- BG: Recreated all torches to fix a DPI/rescaling problem



Art (Technical)

- Blended cave collision into the floor collision on the Razorclaw Entrance BG

- Added daytime color tones to trees in Razorclaw Village West

- Added shadows to twig collectibles

- Added shadow to cooking rocks

- Added a second layer for slightly different color for sun Arays in Razorclaw Village West for a little more variety in tones


Animation (Prepping)

- Prepped and Imported Uylani_Model_Side, Inani_Model_Side, & Inani_Outfit_Side to side rig

- Fixed naming conventions to match the other rigs

- Removed and Cleaned Up Skins and Skin Placeholders in Side rig

- Meshed all of the character images that were recently added to Female side view (still need to weight them)

- Created full character skins in side rig to make checking characters easier during setup and animation modes

- Fixed various rigging errors

- Prepped outfits for meshing and setup whole outfit skins for testing

- Fixed Kay's ear fur coloring error in Female 3/4 Front

- Removed bottom eyelashes in Female Front & 3/4 Back

- Fixed Vanlens' body color errors in Male 3/4 Front

- Identified additional errors with Kay's expressions in Female Side. Planned possible solutions for fix

- Weighted most of the lizardgirl models in Female Side.


Animation

- Completed the c*mming animation of the boobjob CG

- Added bones for long hair in female side view skeleton

- Adjusted the hair animation for the new hair bones in the walk animation in side view

- Adjusted the rest of the female hair in side view that weren't weighted yet

- Started to adjust the skirt of the dancer dress in side view

- Fixed seam issues on Kay's face in Female Front, 3/4 Front, and 3/4 Back rigs

- Improved Eri's dress weights in Side rig to prevent breast image clipping through clothes

- Armbands in Male Side rig now follow the arm movement correctly

- Fixed clipping arms during walk animation in Front and Back rigs

- Improved draw order in all female rigs to help prevent clothes clipping

- Created flip skins in 3/4 Front rig for Eri and Keakrix to solve missing attachment errors

- Improved Female Front walk cycle. New weights for toes, toenails, feet, and clothing

- Created a duplicate walk animation and added 2 new IK's for Nemiri in the Front rig due to her transform constraint causing issues in the main walk cycle.


Programming

- Added shader coloration options into the editor for global and individual characters color control

- Added Export Button for dialogue objects in the editor to export dialogue to text files

- Created a way to allow characters to be on their own sorting layer for lighting and still move in front and behind objects in the scene

- Fixed torch positioning in the Nursery Outside BG scene

- Fixed Razorclaw guard height being too small

- Fixed sun causing high exposure in some areas because its lighting was extremely bright
- Made an editor tool for Activating/Deactivating things based on time of day and exact time

- Fixed selecting a scene in memories then canceling not letting you select another scene

- Fixed NPCs being able to be pushed around

- Fixed Vanlen's tent entrance auto kicking the player when entering in it

- Fixed Vanlen using the wrong outfit

- Fixed a bug that made the Chieftain's Tent BG have no music/sounds

- Fixed Appius randomly appearing in the Razorclaw Entrance BG

Other
- Broken images from the last post


Community

- Added the "Kay facepalm" sticker (that Jello wanted)

Files

Comments

Anonymous

Man, these art updates are nice and all, but are we going to actually see any tangeable change in the playable alpha within our lifetimes? Or at the very least get a reasonable estimation on your guyses progress? I understand making a game is tedious and lengthy work, but pumping money into a project month after month after month with no real timeframe set and only recieving seemingly random art updates is pretty disheartening. Especially with pretty much no discernable changes to the playable alpha in like 9 months (with pretty much nothing to do after leaving the tent period ever since the start of the reboot).

Anonymous

My feelings exactly. It's why at i unsubscribe for a couple of months tbh

Anonymous

Yup I think its that time for me as well been patreon for a long time and there hasn't been any new actually content for sometime now and an ETA seems to be none existent

Scotty

might dip as well, i really wanna support but wow its taking too long for what i'm afraid might be so little

Jay Z

Bro can someone tell me how to find the chieftain? I can't find this guy I've looked everywhere

Anonymous

bro u need to read the other comments. games not finished not even for like 10% u cant find him. u cant do shit atm

Anonymous

I've been thinking the same. I'm still excited to see more of the game, but I might wait until there's more content being added before coming back. Or even a set date for more content so I know how long it's gonna be.