This week's update! (Patreon)
Videos
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Video 03.mp4 -
Video 02.mp4 -
Video 01.mp4
Downloads
Content
We had a lot of progress this week but there are still things to be done. Here's the log (Please don't forget to see the video attachments!):
ART
- Nesi Model - 3/4f view (Side A)
- Nemiri Outfit - 3/4f view (Side A)
- Uylani Model - Side View (Side A)
- Uylani Outfit - Side View (Side A)
ART (FIXES)
- Nemiri Fixes: Hair Recolored (All angles)
- Nemiri Fixes: Irises Recolored (All angles)
- Uylani Fixes: Hair Recolored (Front View) and four new parts were added
- Nesi Fixes: Eyelashes Corrected (Side View A and B and 3/4f View)
- Uylani Fixes: Hair Recolored (Front View)
- Uylani Model: Hair and Eyelash Fixes (Side View A and Front View)
- Eri Model: Eyelash Fixes (It needed a secondary recolor. The original color was too dark, making it hard to set a proper color for it inside Spine (All Angles)
- Default Lizardgirl model: Fixed nails from hand_1_L and hand_1_R and separated them from the model once more (Front View)
ANIMATION (PREP)
- Prepped Lizardgirl_Slim_3/4F, Nemiri_Model_3/4F, Uylani_Model_Front, and Inani_Model_Front for Spine import
- Imported Lizardgirl_Slim_3/4F into Female_FrontSide rig
- Split Kay's expressions into there own unique animation layers
- Imported Uylani_Model_Front (hair) & DancerDress_Outfit into Female_Front rig
- Fixed slot errors that were a result of importing older files to Spine due to naming convention used at the time
- Imported Inani_Model_Front, and Inani_Outfit_Front to Spine
- Prepped and Imported Uylani_Front, Nemiri_Front, Nemiri_Side, & Nemiri_3/4F corrections to their respective rigs
- Split characters and outfits into skins for customization
- Fixed Draw Order issues with outfits and characters
- Prepped newly imported characters and outfits so they would be ready for meshing and weights
- Made complete Skins of characters and outfits for ease of use
- Added color to characters for review
ANIMATION
- Fixed Lizardgirl Model: Front Shy Idle
- Fixed Vanlen's draw order in the sp*nking animations(²)
- Added draw order keys for (hopefully) the correct separators in the female side skeleton
CODING
- Added the current CG scenes into the game
- Added required UI to CG scenes
(See Video Attachment 01)
- Created a radial menu placeholder for the combat test
(See Video Attachment 02)
- Added toggle in editor to turn off speaker glow in dialogue scenes and turned off speaker glow in sex scenes
OTHER/TECHNICAL
-Single torch rope asset added to Razorclaw Tribe/Art//RZ Main Branch 01 TEST
-Re-Added torches to Razorclaw Entrance level
(See Video Attachment 03)
- Added new torches to "Razorclaw Tribe West" and two additional torches "Chieftain's Tent - Outside"
- Adjusted torch light radius on "Chieftain's Tent - Interior" and "Chieftain's Tent - Outside"