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Videos

  • Video 03.mp4
  • Video 02.mp4
  • Video 01.mp4

Downloads

Content

We had a lot of progress this week but there are still things to be done. Here's the log (Please don't forget to see the video attachments!):

ART

- Nesi Model - 3/4f view (Side A)

- Nemiri Outfit - 3/4f view (Side A)

- Uylani Model - Side View (Side A)


- Uylani Outfit - Side View (Side A)


ART (FIXES)

- Nemiri Fixes: Hair Recolored (All angles)


- Nemiri Fixes: Irises Recolored (All angles)

- Uylani Fixes: Hair Recolored (Front View) and four new parts were added

- Nesi Fixes: Eyelashes Corrected (Side View A and B and 3/4f View)

- Uylani Fixes: Hair Recolored (Front View)


- Uylani Model: Hair and Eyelash Fixes (Side View A and Front View)

- Eri Model: Eyelash Fixes (It needed a secondary recolor. The original color was too dark, making it hard to set a proper color for it inside Spine (All Angles)

- Default Lizardgirl model: Fixed nails from hand_1_L and hand_1_R and separated them from the model once more (Front View)


ANIMATION (PREP)

- Prepped Lizardgirl_Slim_3/4F, Nemiri_Model_3/4F, Uylani_Model_Front, and Inani_Model_Front for Spine import

- Imported Lizardgirl_Slim_3/4F into Female_FrontSide rig

- Split Kay's expressions into there own unique animation layers

- Imported Uylani_Model_Front (hair) & DancerDress_Outfit into Female_Front rig

- Fixed slot errors that were a result of importing older files to Spine due to naming convention used at the time

- Imported Inani_Model_Front, and Inani_Outfit_Front to Spine

- Prepped and Imported Uylani_Front, Nemiri_Front, Nemiri_Side, & Nemiri_3/4F corrections to their respective rigs

- Split characters and outfits into skins for customization

- Fixed Draw Order issues with outfits and characters

- Prepped newly imported characters and outfits so they would be ready for meshing and weights

- Made complete Skins of characters and outfits for ease of use

- Added color to characters for review


ANIMATION

- Fixed Lizardgirl Model: Front Shy Idle

- Fixed Vanlen's draw order in the sp*nking animations(²)

- Added draw order keys for (hopefully) the correct separators in the female side skeleton


CODING

- Added the current CG scenes into the game

- Added required UI to CG scenes
(See Video Attachment 01)

- Created a radial menu placeholder for the combat test
(See Video Attachment 02)

- Added toggle in editor to turn off speaker glow in dialogue scenes and turned off speaker glow in sex scenes


OTHER/TECHNICAL

-Single torch rope asset added to Razorclaw Tribe/Art//RZ Main Branch 01 TEST

-Re-Added torches to Razorclaw Entrance level
(See Video Attachment 03)

- Added new torches to "Razorclaw Tribe West" and two additional torches "Chieftain's Tent - Outside"

- Adjusted torch light radius on "Chieftain's Tent - Interior" and "Chieftain's Tent - Outside"

Files

Comments

Avatargowoosh

Progress is looking good! I'm impressed! Btw when you say "CG added into the game" , do you mean added into the final build or the build we can play right now?

Scotty

I CANT WAIT!!!! :OVE YOU GUYSSZ

Anonymous

i want to play it !! take ur time guys but damn i cant wait so long :D