This week's progress! (Patreon)
Content
Hiya everybody, Vlad here, wanted to take this week's post to talk to you all about this project and its not-so-distant future.
So before everybody asks 'When patchie?', patchie is coming. We have to polish it, it is missing some animations we really wanted to get done for it, and we have to take some final steps to make sure it is ready, then we will let our patrons get first crack at it.
Hopefully people will be pleased with the upcoming patch, I know some may be disappointed at the amount of content, but that will be fixed in time. Speaking of time, that's what I'm going to talk about!
So with the release of this big patch, we're going to start releasing much smaller patches and constantly update the game with new content when we have it available. This means patches every couple months, sometimes monthly, sometimes even weekly. We recognized for a long time that this long wait was painful for everyone, including ourselves, because it was kind of a self-defeating mindset.
"If we release now they may be disappointed at the amount of content, we need to push to make more content."
Turned into
"We need to wait, because now THIS content isn't yet ready, a little while longer and it'll be done"
Which then continued on as
"Okay, we got everything done, but oh wait, if we waited a bit longer, we could have this stuff ready!"
So overall with that, and tons of setbacks, we ended up with such a long wait for this latest update. We're changing our schedule entirely to fix that, and we want people to be more involved as we develop it. Basically, we have no idea when stuff will be done, and our best attempts to deadline things have turned into Fate's thick and turgid cock slapping us in the face with random shit shows that made us miss our own internal deadlines. So basically, we've just decided "We'll release what we have when we have it, every time we have something new."
I'd also like to get people's opinions on character customization and the CG art. See, if you aren't aware, the new CG-style animations we have been creating have been quite popular, they are also very easy and quick to make, the main issue is that we cannot do dialogue with them, nor can we do any customization other than color. Is that a sacrifice we'd want to make for more sex scenes? Do you want to see more of those? Or would you prefer to wait for the most fleshed out in-game sex scenes that use dialogue and can have clothing/body customization? I'd love to hear people's opinions on this.
We want to once again thank everyone who continues to support us, and we hope you'll be pleased with what we've got coming.
Here's our weekly progress:
Unity
- Finished launcher graphics rework
- Added Vanlen's routine and work animations into the game
- Forced Kay to tan in Vanlen's tent if she talked to him in The Forge
- Repositioned Vanlen in sex scenes since his height was fixed
- Fixed faint white lines showing on some characters skin
Art
- Prototype of the Waterfall level (WIP)
- Kay Footjob CG (Very WIP)
- Kay 3/4f new forearm_f, arm_f and hand_f pieces
- More tweaks to CG Art 03 and 04(Still WIP)
Animation
- Tweaks to Vanlen's animations (WIP)
- Tweaks to Kay's dialogue loop animations (WIP ~Expressions not added yet)