Legend of Krystals Tech Brief (Patreon)
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eorDMRRQrv.mp4
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Hello everyone! Its me Gizmo again, here to show you some of the things weve been working on. I hit some roadblocks with the way we set up our data system. I was trying to be sly and use Google Sheets (Google Drives Excel System) as our data storage. I didnt quite think it through, I was expecting only to read from here, never to write but as I look more at our developer tools, writing to our data system will need to be added at some point, so I decided to use a temporary system I hacked together that would be used in-engine and move it out again once I work on editor tools again. Ive spent far too long on these tools and will be prioritizing getting the demo out these next few weeks.
In this post Id like to go over the Interaction system, and Inventory built in the game.
The Interaction system can be seen in the video posted, itll allow us to set up items, blocks, dialogue, and doors rather quickly. These objects will move you around and play any interaction sequences as you use them. The block interactions led to some pretty cool map designs and is a game changer for platforming.
The Inventory was built up this last week and as you can see itll show some important information. Itll show your attack and defense levels which will be affected by the armor and weapons you have equipped. You can filter items as well according to their category, food, potions, specials, armor, and misc. Misc will be used for quest items and keys and other random things you find along the game. Clicking on an armor slot will further filter to armor for that particular slot. This also stores your stats and in the video, you can take a look at how the stats will influence the game.
Id like to apologize for the long development process, weve hit snags along the way, but Id like to let you all know that were fine tuning mechanics and will have a basic demo out soon, where you'll be able experience the game first hand. As the game reaches a more complete state Im going to begin doing streams where Ill show you how the code works and well implement new features and Easter Eggs as rewards for those who attend.
Thanks and don't forget to see the attached video below!