Not a release 'date', but... (Patreon)
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If you are a regular visitor of our Discord server, you'll already know it but I'll make it official here: we're releasing this month.
I guess most of you won't be particularly excited about the news, considering how we've been working on this for five months since I took over coding, and even before when we started to work part-time on the project, almost a year ago.
I can't fault anybody who thinks we're slacking off, really. That's not the case, but think about it...: if I, as a developer, have thought in multiple occasions the game would be ready for the following month, failing miserably in my estimations, how you guys would know better unless you're already a published creator or work in something similar...?
Well, v0.1 is not going to be "the game I envisioned" when thinking about a first playable version, but it can't be helped. LOK Rebirth will need to grow steady and slowly, and I need to come to terms with the fact that v0.1 will not be a bomb in the 'h-game amateur market'.
I could write dialogues and script events by the dozens if I just followed the plan we had back one year ago. But I don't want to do that. I could be an amateur at everything I'm doing for the game, but I still want to (try to) steer in the direction of quality instead of quantity.
The video I sent some days ago could be a good sample, but I still felt there was something off, so I've spent the last two days coding the means for making the characters more 'organic'. However, even though I've made the tools for that to happen, now I'll need to follow those good practices in every scene I make.
In other words: I'll be able to make a quest chain once per month if I'm lucky. So we will roll this out and immediately continue the work.
Thanks.