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Another small update after some serious troubleshooting with something I thought it was already working flawlessly.

And now that I *think* it's working fine, I'll focus on the save system.

Change Log
-----------------
Enhancements:
- Prettier Main Menu screen
- Smoother animations transitions at Gate Keeper scene

Changes:
- To minimize pathfinding issues, clicking over the actual path is now needed to move (see Known Issues). I hope this is temporary.

Fixes:
- No moonwalking in trap cutscene
- Conversation busts should be correctly shown/hidden (surprisingly hard)
- 'Using' tree markings and dead ends, shouldn't put you looking the opposite way
- Player character shouldn't change her facing in the middle of a conversation or cutscene

Known issues:
- Pathfinding plugin not working well, especially when clicking over or above the player character. It causes weird facing behavior in some instances. Will ask for a solution to the developer.

Windows
Linux

Comments

Quinz

I'll admit, I appreciate the quick tweaks the team is doing. Sure, they are minor, but they are showing some sense of dedication and as a new pledge, I am happy to see it. I don't expect this to continue much, but if you do this bug fixes for each major release, then you'll have a loyal follower from here on.

Abelius

Thanks man. Bugfixing is as inevitable as IRS and death so yeah, you'll see us trying to keep up after each update. ;-)

Icarus Media

'I'm selling these fine leather jackets'! Ha I remember Monkey Island, awesome to have that reference in. :-)

Anonymous

I got abit curious on something when I played. I know there's alot of placeholders, but choices like the shower scene, all lead to the same outcome. Was thinking if it's placeholders or if we get to pick different outcomes throughout the game with the choices we make? (Just curious ^^) Also awesome work on the quick bug fixes!!

Abelius

Yeah, the shower scene is just a joke on how she will get her hand to work no matter what you say. :-) The gate keeper is another story. You have three possible outcomes there, which in turn could be remembered when you talk to him again. As for the Chieftain, that's not a good example as he needs to say his piece so you, the player, are informed of why you'll need to be a good girl and stay with the tribe.

Blorken Shfeel

Very happy with the running feature, even if it's not animated yet. It was pretty miserable to slow walk everywhere. That was something that was dreadful in gorepete's original LoKVG, but, there's only so much you can do inside flash. Overall I'm very happy to be able to support your game. I'm pretty excited for what else is to come.

Anonymous

I gotta say, this is already one of my, if not my altime, favorite adult games to date. It feels like an actual game, and not just something to beat off to. I'm blown away by the quality put out so far, I hope you guys continue this quality work for a while. Can't wait until some real scenes get in and the main game starts!

Abelius

That's mighty high praise. Thank you! And considering the horrible bug I've left in this version (menu buttons showing after intro), you're just too kind. As soon as I finish the much needed save system, we'll continue adding content and features.

Anonymous

I apologize for the repeated message, but... As I see the system of movement: the player is the object A, the ground is the object B. We create the artificial gravity, we write down the Y value continuously, so that the player is always dragged down to the surface of the object B. When the object B collides, a collision event occurs, Interrupts and repels object A by 2-4 pixels up from the surface of object B. So we tied the character to the ground. Then we set the movement along the X axis by adding to the current coordinate X (x + = 1). Thus our character "floats" over object B all the time, making a mistake of greeting, as he always signs up a couple of pixels upwards when he finds not evenness on the way and draws to the ground if the distance to object B is too long. Maybe it will help. Excellent game is obtained)