Development Update #67 (Patreon)
Content
Locked and loaded. Chapter 9 is ready for its closeup, Mr. DeMille. A week from today Chapter 9 will be available for you to download (at the $5+ tiers). I have stocked up on popcorn for the reactions to this one. Remember that Chapter 10 isn't too far behind (mid-November release for it), and Chapter 11 is around the proverbial corner too. I'm pretty pleased with the release cadence, especially since content isn't suffering with major cuts.
Beyond that work, I snuck in a bit more development work on the next project. It is shaping up to really test my skills in several areas, but that is a very good thing. Would be a shame to just churn out a clone of To Be A King with new models and a different story. I've got a lot of things planned for it, but until I'm confident they can be included, I'm keeping my mouth shut. Some of these things may make their way into To Be A King over the next few chapters so I can get more practice, but we will see. As I've said before, I'm at the point with To Be A King that I'm not going to devote time to revamping anything significantly. I'll be opening up the previews of the love interests for this next project to all patrons this month.
After Chapter 9's release, I'll be spending a few days doing some testing and training on some items that have been on my to do list for awhile. Then it's right into render work on Chapter 10 with some script development for Chapter 11 on the side. The only downside of working this far ahead in the story is that I forget what I've released already, so I'm having to keep my mouth shut on the story for fear I accidentally reveal a spoiler.
A little over three weeks until the Steam launch, and I am ready for that to happen. It feels like it has been six months since I put the store page up. I've got what I hope are some very fun things leading up to the launch and just after it. Even longtime supporters won't want to miss some of the exclusive artwork, so make sure to follow, or at least bookmark, my Twitter account. I'll be having a countdown over there, some exclusive renders, and some other fun things through at least the first week after the Steam launch on September 30. Artwork is all queued up and done, so I can just use my posting schedule to get it out there. Any retweets are appreciated.
The special render poll for this month's special render(s) is up, in case you missed it. It's going to be a very busy September here at IT Roy HQ, but I'm excited about all the fun stuff that finally launches this month. No development update next week since I'll be releasing Chapter 9. Have a great week, everyone!