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Another productive week. Nice that these are becoming the norm. Chapter 9 has a few code improvements, with a few more set to come in Chapter 10 (to give me more time to test those). The big addition in Chapter 9, besides all of the new game content, will include chapter interstitials to let you know when you start a new chapter. I've gone back and added these to Volume 1 on the marketplaces, including the upcoming Steam release. My thanks to those of you who suggested these.

Other than that, we are in the home stretch for Chapter 9 now. Just a few things to polish. I've been able to focus on the story and some other prep work for the next project. I'm certainly farther ahead there than I thought I would be at this stage. Nice to have plenty of time to think things through and make changes. It is also a reminder of, despite all the work I feel To Be A King needs, how much of the heavy lifting for it is done. The UI work in Renpy alone for this next game may give me ulcers.

As for the Steam launch of To Be A King, that code continues to receive little tweaks, but myself and the beta team have been through it enough now that I am not fearful some bug slipped in. I'm also pleased with the interest, as I've had several Steam curators reach out over the past week requesting copies to review. I continue to promote it on Twitter, and I appreciate any promotion you all can give it, especially once we get closer to its launch. Just shy of a month away from that (Friday, September 30), and I've already cleared my schedule for that Friday and the weekend, in case something comes up with it.

I'm finishing up some cool new ways to let you all know more about the love interests for the next project. Those should start going out to all patrons sometime in September. Oh, and it won't be long before we have another poll for a special render. This time for September's special renders series.

I could drone on more, but no point in boring you all. As summer draws to a close, I want to thank everyone for their support. I hope the frequent releases of To Be A King, and the progress on the next project, is a sufficient reward. I'll be back next week with the final development update before Chapter 9's release.

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