Development Update #61 (Patreon)
Content
I hope everyone is enjoying Chapter 8. For those in the Tip tier, you'll have Chapter 8 this Friday. Renders have started on Chapter 9, though I will likely add another scene or two to fill it out. Those shouldn't take long.
Chapter 10 is almost completely written. I'll need to review the rough draft of the script, but it is shaping up nicely with a lot of content. I tried a new writing method with it, and early results are positive. Will need a few more updates to see if it is really an improvement. There are some new assets I'll need for Chapter 10, but I don't anticipate that taking a long time.
The release of Volume 1 got the greenlight from Valve last week, and I am very excited to launch Volume 1 on Steam. Other than testing a couple of things that are specific to the Steam edition, we are all set for the launch on Steam on September 30. Except for all the promotion I need to do first. Add it to your Steam wishlists, and I appreciate any promotion you can give it (without spamming). Volume 2 of To Be A King will be available on Steam as DLC, shortly after I make the final release of it here on Patreon.
I've got a few more improvements to my development process that I want to make, but I've pushed those off until after Chapter 9. The only change I've made is, due to the upcoming termination of support for the Atom editor, I switched over to Visual Studio Code with Renpy support for Chapter 9's development. So far so good, after getting comfortable with it. Looks like I will really need to dig in at some point to all the shortcuts I can use with VS Code. The Steam release preparations took nowhere near as long as I expected, but I wanted to go ahead and get rolling on Chapter 9's final development. When things are going smoothly, I've learned it is best to seize that opportunity and crank out releases.
I'll be on "vacation" next week (it's visiting family, so not really a vacation), so there won't be a development update for at least two weeks. Before I head out, I'll get as many renders of Chapter 9 done as I can. Have a great week, and I'll have another progress report soon!
P.S. Chapter 9 will release on September 13.