Dev Update #24 (Patreon)
Content
A productive render week. Good progress was made on renders, and I'm now well past the halfway point. If things continue at this pace, we will be in good shape. That is if I quit adding renders.
Had a few more challenging scenes this go around, but after a few tries, I got those figured out. Lighting is really coming together now consistently and without noise. It's very nice. I've still got some "mega" scenes left to render out, but there have been no major issues. It almost has me worried.
I see some of your requests for an ETA on the release. I wish I could give that, but we still have a bit too far to go. So many things can happen that I'd hate to give a rough estimate and be off. The old saying, "It will be ready when it's ready" is very true. However, you never know when a future dev update will have a release date. What I will continue to do is keep these updates coming, and let you all know when it goes to the beta testers. As always, the progress graphic on the Patreon front page will be updated weekly with these dev updates too. I'm adding it here too, so you don't have to track it down there.
Not much else to report at this stage. Renders continue to hum along, and I'm thankfully getting a few hours a day to setup renders. Postwork, additional coding, alpha and beta testing remain. Thank goodness the YouTube channel has plenty of new videos to post for the next few weeks. Look for a new early access video this weekend for patrons there. And if you aren't here for the videos, you'll have plenty of game previews.
Sorry if it feels like I'm hibernating a bit lately, but game development is definitely a bit of a crunch once you get in the zone. In the meantime, enjoy the many previews, and know that soon Chapter 6 will be out.