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Hey everyone!

So I normally don't give insights into preproduction of Shorts, but Rabbit.Hole Episode 2 is a special case, just because of the sheer amount of preproduction required.

I've been spending the past week or so building up all of the new scenes required for it. Seven new scenes in total. I'm not going to go into details as to what all they're used for yet, mostly because I haven't formally written the screenplay yet (that starts tomorrow!).

UNRELATEDLY, I also finally published my May Megapost on my website. I highly recommend you all consider giving it a read, since it addresses a lot of big things: Hiveship, Fallen Throne, Unity game development in general, the DazV5 model standard, and what the future looks like for my producing content.

I'm not saying you need to read it, just that you should consider it. It's a really long read, and I understand that isn't everyone's thing.

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