Looking for Suggestions on the VR build! (Patreon)
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For the first time, the ratio of voting power on "not interested in VR" drops below 50% in the monthly poll.
We'll make an extra effort to optimize the VR build of Fallen Doll in the future. If you do not prefer to use a VR headset, rest assured: refinement on the VR edition will not impact the speed and amount of work allocated to the desktop version, as we are doing this in parallel with the modelling and animating process.
Since the 1.23.5 VR demo has now been released, we'd love to hear your feedback regarding bugs and user experience issues in VR environment, especially with Oculus Touch, which we haven't tested thoroughly. Shoot me a message or leave a comment about how to make the control more intuitive and friendly, and let's make the game better together!