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I get badly lost and then decide to leave the planet in retaliation!

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Astroneer Part 3 - Engineering space travel!

Part 3 of Astroneer, an exclusive series for my Patreon supporters!

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Keegan Hennis

1. The weird giant thing that needed to be drilled into the ground is for the galastropod event. Collect a snail from every planet. They each offer a perk if in your backpack. But the thing you had just needed to be on a spot of flat ground. Place it by hand. 2. The solid rocket engine has a glitch. If you use it once, land on the next planet, use a package to box it up and unbox it again. It's brand new. Do this unlimited times until you can afford the hydrazine rocket engine. 3. Skip the middle rocket, you don't need it. 4. You don't need to put an unpackaged oxygenator in the rocket. The rocket like all vehicles produces oxygen for you. Keep it boxed up and use that spot in the rocket for a medium storage rack filled with a few supplies for starting out on each planet: beacon, a few small platform-c, oxygenator, medium printer, small printer, tethers. 5. You only need to go to 3 other planets to get all resources: calidor(or desolo) for tungsten in the form of wolframite, glacio for iron in the form of hematite and argon to make steel, atrox for helium to make titanium alloy and methane to make silicone and suffer gas to make explosive powder. Once you've been to these places you'll have all the materials to make a resource trade rocket (different from the rocket you fly and the rocket used to trade for limited time seasonal challenges. Using the resource trade rocket you can trade scrap for the other materials as you need. 6. Use an auto arm (aluminium and graphite) to automate byte research. Place it near a bush that produces seed pods for research, set it so it picks the pods and then turns 180° to place them in a research chamber. A few of these running in the woods on seed shrubs and you'll gain bytes as you focus on other things. 7. 1 aluminium will make a tapper. Place the tapper on some plants and it produces peas on a pod (organic) perpetually. There is a replantable tree in the woods with flowers on its trunk. Replant a fe of these in a bundle, put tappers on them and set an autoarm to grab the greens and put them into a bunch of small generators on a few medium storage racks on a medium platform-b. This will make tons of power until you can get rtg's. 8. Put the large machines on medium platform-bs. Then put medium storage on each side of them on the sub-playes to the side of the main. The machines will automatically cycle the resources without you needing to manually take the cooked metals from the smelter, this also works for the gas compressor and the chemistry lab. 9. There is a process you can do to get materials. Drive a large rover with a drill on the front sucking dirt into an array of "medium soil and fluid canisters" stacked on a silo-b. It'll fit 12, each soil canister will fit 24 of the small dirt canisters that you print on your back. As you drive, you fill them up. Each silo-b fill of canisters will yield 288 small canisters worth of dirt. If you chain up to 4 large rovers in a train, you can fill them all from the one drill magically. Each silo-b of dirt canisters will give a soil centrifuge 144 cycles. Put a soil centrifuge on an extra large platform leave a spot for the silo-b to dock. Set the centrifuge to automatically cycle on resin. It'll pump our 8 resin per cycle. Thise can auto shift to a medium storage on the platform. Also have a small printer set to automatically build a small dirt canister. It'll do this without you there. It'll eat up the resin and wait for the next cycle. Put a small dirt bottle on the centrifuge to draw dirt from the large dirt bottles. It'll just do it by itself if the large dirt bottles are set to dispense enabled. Then set a small platform with an auto arm on it to grab the freshly printed small bottles and immediately stuff the in a large shredder. It will produce scrap nuggets into a resource canister. You can then trade this for titanium or ammonium or any other solid resource. You're literally turning dirt into all the other solid materials. 10. Make sure you put a beacon on your base sites on all planets and moons so you can easily find your landing site from orbit. 11. Keep at least 2 qt-rtg's on your back to power your portable oxygenator and your diamond drill mod. 12. Always dig a tunnel by smoothing the floor into a ramp. Switch the terrain tool to flat (versus dig or fill) and aim it down. Even after you have a portable oxygenator on your back you can use tether lines to find your way back home in caves. 13. Don't waste your time brewing rocket fuel in the chemistry lab. Dig down to the lowest core level and dig up astronium by the bucket-load. Trade it in the resource rocket for rocket fuel, just about all astronium is good for outside the Christmas event. 14. Leave the oxygenator at the remote bases you plant on other planets in the early game. Use the socket in your rocket for cargo. 15. Store packagers (graphite) and dynamite on the outside of your rocket or your rover chassis. They can stick to stuff. Don't waste storage sockets for those. Just don't set them off by accident. 16. Don't waste time with the backpack solid fuel jump jets. They're only good for short hops of like 2 seconds. Skip to the hydrazine backpack thruster (you only need one) for continuous flight as long as you have a bottle of rocket fuel in it. It'll flash yellow light when it's getting low. 17. You can store 1 extra resource in your backpack if you set the backpack printer to look for it (only works with some resources). 18. The two shoulder spots aren't the only spots where generators can be active. The shoulder spots are specifically used for activation like dropping tethers and rail posts. But a small organic generator will still burn organics in any other spot on your backpack, and will autoload another organic when it runs out if you have any. 19. When stretching a power line to other platforms or to activate a gateway chamber, remember that rail post bundles for the train carry air and power to each post, and they extend farther than tethers and power extenders (which you can just shred if you ever find them). If you make a rail line from your base to the gateway, your power can be back at your base and still activate the chamber. Also use the same rail line to dig a tunnel (the monorail beam between posts clears sits own tunnel) down to the core to activate the core and have a reliable safe path up and down. 20. When hunting down all the ancient satellites on every planet (hubble, casino, etc) don't skip interacting with the traveler at least once. If you skip all your chances, there's a mission goal you can't get. You have to wave to him at least once and let him snap your picture. If you skip it, there's no going back to get the reward, which is an rtg, a valuable power generator. Skip the medium power drills. Skip the other digging mods. All you need is the diamond drill for your gun and your Drilling rover. Put a drill and a paver on the front of a large rover, It'll let you drill tunnels without the worry about falling into a crevasse. The paver will make road uuner you automatically. I have like 6k hours in this game, it's my main. So excited you're playing it. I bought timberborn because you showed me it was fun. And I love it too.

Got_Dayng

You can check your mission log from the radial menu you use to access your compass. That way if you make or do something new, you can see if it'll unlock the next thing you wanted to unlock to save those precious bytes.

Claudia C

oooh yeah, getting the compass up, couple of beacons down goes a long way at the start of the game