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Vulpes Pawpad being huge and casually walking around!

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My biggest project yet so far! Here are some of the things I've learned in this project!

 -  Full body motion capture

 -  Bits with physics being affected by motion and gravity 

 -  Motion captured data retargeting to any bipedal model

 -  Realtime fur tech

 -  Volumetric clouds

 -  Landscape sculpting with snow biomes

 -  Full forests and lakes, with hand sculpted paw prints

 -  Forests with animals and birds

 -  Particles such as falling leaves, falling debris and dirt

 -  Animated trees swaying and alive

 -  8k megascans for high definition decals and textures

 -  The largest landscape I've ever made, pushing the engine

Thank you Vulpes Pawpad for supporting me and helping me work through the engine, being super smart and compiling this custom Unreal Engine to support all sorts of tech like destruction, fur, volumetric clouds, and more! <3

Model sculpting by Tephros!

Thank you for your support! <3


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