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Hey Patrons, It's time for our weekly Dev Blog Update!

PASSWORD FOR VIDEO: nympho 

We have a short video showing some things we are currently working on, we hope you like it!

We are currently working on getting our first hot-spot/scene together and operational. Obviously this first version build will not be a full game haha! Just like we did with Nympho Trainer, these scenes will be elaborated on and evolve! We plan on getting back to our old release schedule where we have some kind of new playable build version the First Friday of every month. This first build we are hoping to release to you all on Friday July 5th!

Now this video is still early prototyping, so things will still be changed. We plan on changing the menu interface positions a bit, once we find a good location and movement pattern for them so they aren't annoying to deal with. An example of this is the fuck machine controls you see in this video. They are hard to see and use in close proximity to her (as you probably noticed). We plan to find a good fix for these problems. Our scene does have a lot of interactable options, so this will be a tough one to place all these menu controls haha! Another thing is the buttons for the fuck machines, we will most likely have something like a "Low", "Medium", and "High" buttons for this instead of the placeholder arrows you see in this video.

Also, we plan to be able to have multiple characters to choose from eventually, but for our first build will most likely just have this girl you see in the video. 

That's all for now, stay tuned for more next week!

-The VReleased Team


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Comments

Anonymous

Cool!! Can't wait to see this with the animation of the girl! :) Can you answer? The speed of your machine changes so smoothly. How do you move it in sync with the girl? I didn’t succeed and I had to do a baked animation for my girl and machine. :( Or.., ..you do not have the synchronization of these animations? O_o (Sorry for google translate)

VReleased

Hey Nathan, We created an inverse kinematic system to track the location of each chair piece and mathematically calculate where each of her bones should be to line up. There are no baked animations with our movements as of now. We plan to have a variety of characters that all have to work with this "Restraint Chair Hot-Spot", so we are still figuring out a good system for that haha! =)