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Hey Everyone! This weeks post is a boring one about polishing up things haha!

We have just been going through the game and fixing all the little bugs we have put off. We have a HUGE list, but we are getting through it! For an example, one of the bugs is a velocity problem with the spank paddle hit detection. Sometimes a hard spank will trigger lighter spanks and moans, while light spanking can trigger harder spank reactions. It turns out the velocity calculations could throw in some "bad" data for some frames, so we now capture and save velocities of multiple frames and average them out to weed through that "dumpster data". This has worked amazingly well and it feels way better!

We are doing changes like this all over our game, this might take a while, but is very necessary as we approach our final release version! Lot's of play testing, finding bugs, and fixing them... then rinse and repeat! That's all we have to update you guys on for now.

As we get closer to our release, we can't help but think how none of this would be possible without you all! We sincerely thank you for all you have done for us and this project!  We truly love you guys! =)

Have an awesome weekend!

-The VReleased Team.


Comments

Anonymous

Speaking about velocity related bugs did you guys (generalizes term for everyone) remember Spank the monkey where you controlled a slap hand and if you went off the screen and slowly brought your mouse in on the other side you would slap at 999.99 mph lol oh the classic java titles!

Anonymous

Is there going to be any improvements to the daydream version