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Greetings, my beloved patrons and holy moly that was late!

My apologies for taking an absurdly longer time that expected to finish this project. This one is basically the definition of both, too bloated and too fractured. This project ended up possessing the most unused material ever! (and that kinda sad D:)



Let me show what it looks like.


It has 25 scenes and more than 70GB raw size in total. Yet, I was able to make use about only 60% of it, not including cut content that might come back in the form of extra scenes. But for now, I have to remind to myself that enough is enough. We have to move on.




Stocking double project the "Pop" and "Pole"!

You might think "what kind of a stupid name was that!?"

Let me tell you, this is a direct effect from investing too much time to something it fried one's brain crispy.

1."Pop!"


The oral scenes that resonate with Stocking's habit of eating (Just like Hotaru, when I thought of her I have to go with something oral related.)

This part was simple and straightforward. Presenting up-close and personal quick paced action, focusing on facial expression and distortion down to subtle area like the throat.

This meant to be the meat of the project but it was too disjointed from the other scenes. Thus, the 2nd part was the total opposite of this one.




2."Pole!"




To be honest, I was realizing something a little too late than I supposed to. I feel like this part feels much more appropriate for a video game more than a video (Imagine a Live2D based game that you can toggle the camera of the scenes freely.)

With far too many rendered scenes, when I tried to cramp them up together, they don't make any sense. Thus, I tried to salvage and patch them up the best I can. Which may still look far too busy than it should.

Let's talk about the scene itself! PSWG was well known for the "pole" scene, which I didn't remember much but still tried the best to capture the essence of it. The teasing, while not the main part, still a big part of portraying the goodness of something else rather than the sexy part.

The male partner was intentionally absented for the most part to focus more on the dancer, it was intended to look more like a show rather than a private time of two individuals. Something that reminiscing for "No touching" rules, the only one that allowed to touch you was her.

Also, the lighting was a little obscured by design (to simulate the low light condition in nightclubs and stripping places.) The excitement of seeing vague outlines rather than everything may came with a price of eyestrains lol (Let me know, I will try to adjust things down if the strobing was too much.)



And that's the conclusion of this way-far-too-overdue project. It was fun, yes, but taught me a valuable lesson like "not to creating something that you might never use, you idiot!"

Still, if I have decided to move on to making a H-game someday. This might come in handy, just not for now.




As always, this project will be voice-over soon.





Downloads

This time, the download folders will be split into two categories. As far as people tend to down load the content, most are just downloading the full cuts. I also introduce this at this particular time because this project has way too many files, not only it might confusing you, but also to save my poor bandwidth quota too lol.


Download Full versions

MEGA 

MEDIAFIRE 

GOOGLEDRIVE 


Download Scenes and Resource Files

MEGA 

MEDIAFIRE 

GOOGLEDRIVE 




Updates

Miruko won the poll! Yay!

To be honest, I have worked on Miruko for quite a bit when I have a meltdown working with stocking lol. Buffed Bunny momma did kept my sanity all this time.

As for the project, I'd like to take many steps back to my comfort zone for now (or we might have to celebrate Miruko release around Christmas instead.)

A simple good one scene with many adjustable parts, imagine something like Metera project.




As always, thank you for every supporting coming this way. As I may be unpredictable with how experimental routes that I often take, I am truly appreciated every supports that keeping this project alive.

Thank you, and have a nice day!

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Comments

;3

HOOOOO IT IS FINALLY HEEEEEERE!!!!!!!!!!