long term planning (Patreon)
Content
For Honor in Skyrim
I started making "For Honor in Skyrim" with the thought of how great it would be if I could have an adventure in Skyrim with For Honor's moveset.
completion list
Warden / Great Sword
Lawbringer / Halberd
Gladiator / Javelin
Gryphon / Two-Handed Ax
Centurion / One-Handed Sword
Nobushi / Pike
Warlord / One-Handed Sword + Shield
Valkyrie / one-handed spear + shield
Peacekeeper / One-handed sword + Dagger
Aramusha / dual swords
Conqueror / Mace + Shield
Berserker / Double Axe
Orochi / Katana
Black Prior / One-Handed Sword + Large Shield
Pirate / One-Handed Sword + Pistol
kyoshin / Yamato scabbard
Scheduled list
Jormungandr or Shugoki / Two-Handed Hammer
Kensei / Nodachi
Shaolin / Quarter Staff
etc..
I am making all weapon families with the most suitable move sets, and I plan to fill in any missing parts with other references or creations.
I'm not doing a complete port of the For Honor moveset. I'm just making moves and redefining combos to make them as similar to Skyrim as possible
Smooth Moveset
Smooth moveset is the base moveset that I put the most thought into.
You can think of it as a project that adds all the transition animations for equipping and disarming weapons, moving and stopping, and moving according to non-combat and combat situations.
SCAR
Once I feel like I have the composition in place, I will create a SCAR-specific moveset that enemies can also use.
Boss-level enemies will use the same For Honor moves as the player, while regular enemies will use simplified versions of the moves.
Stagger
I think there are too many stagger-related mods.
If the most popular mod was created, I was planning to create a stagger animation to match that mod, but now my thoughts have changed.
I'm planning to build a new stagger system perfect for For Honor in Skyrim.
However, if a better stagger mod comes out, the plan can change at any time.
Dynamic series
Dynamic series has customized animation for each weapon.
Dynamic Fus Ro Dah
Dynamic Whirlwind Sprint
Dynamic Spell Idle
Dynamic Bow Animation
Dynamic Block Hit
Dynamic Dodge Animation
Dynamic Sprint
Dynamic Sprint Stop
etc...
I have made many dynamic series and plan to continue making them whenever ideas come to me.
killmove
The part where I invested the most time and was most frustrated was the kill move. After much trial and error, I was able to successfully create a kill move.
For now, I've only made PIke, but I plan to add For Honor's kill moves for all weapons in the future.
However, since we believe there is little demand for Kill Move, I plan to start it last.
In addition, we will completely remake the spell animations and change the crossbow's combat system, such as the "Bow Rapid Combo", which completely changes the bow combat system.
The reason I can continue modding is because of your interest. Thank you always for your support.