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For Honor in Skyrim

I started making "For Honor in Skyrim" with the thought of how great it would be if I could have an adventure in Skyrim with For Honor's moveset.


completion list

Warden / Great Sword

Lawbringer / Halberd

Gladiator / Javelin

Gryphon / Two-Handed Ax

Centurion / One-Handed Sword

Nobushi / Pike

Warlord / One-Handed Sword + Shield

Valkyrie / one-handed spear + shield

Peacekeeper / One-handed sword + Dagger

Aramusha / dual swords

Conqueror / Mace + Shield

Berserker / Double Axe

Orochi / Katana

Black Prior / One-Handed Sword + Large Shield

Pirate / One-Handed Sword + Pistol

kyoshin / Yamato scabbard


Scheduled list

Jormungandr or Shugoki / Two-Handed Hammer

Kensei / Nodachi

Shaolin / Quarter Staff

etc..


I am making all weapon families with the most suitable move sets, and I plan to fill in any missing parts with other references or creations.


I'm not doing a complete port of the For Honor moveset. I'm just making moves and redefining combos to make them as similar to Skyrim as possible



Smooth Moveset

Smooth moveset is the base moveset that I put the most thought into.

You can think of it as a project that adds all the transition animations for equipping and disarming weapons, moving and stopping, and moving according to non-combat and combat situations.



SCAR

Once I feel like I have the composition in place, I will create a SCAR-specific moveset that enemies can also use.

Boss-level enemies will use the same For Honor moves as the player, while regular enemies will use simplified versions of the moves.



Stagger

I think there are too many stagger-related mods.

If the most popular mod was created, I was planning to create a stagger animation to match that mod, but now my thoughts have changed.

I'm planning to build a new stagger system perfect for For Honor in Skyrim.

However, if a better stagger mod comes out, the plan can change at any time.



Dynamic series

Dynamic series has customized animation for each weapon.

Dynamic Fus Ro Dah

Dynamic Whirlwind Sprint

Dynamic Spell Idle

Dynamic Bow Animation

Dynamic Block Hit

Dynamic Dodge Animation

Dynamic Sprint

Dynamic Sprint Stop

etc...

I have made many dynamic series and plan to continue making them whenever ideas come to me.



killmove

The part where I invested the most time and was most frustrated was the kill move. After much trial and error, I was able to successfully create a kill move.

For now, I've only made PIke, but I plan to add For Honor's kill moves for all weapons in the future.

However, since we believe there is little demand for Kill Move, I plan to start it last.



In addition, we will completely remake the spell animations and change the crossbow's combat system, such as the "Bow Rapid Combo", which completely changes the bow combat system.


The reason I can continue modding is because of your interest. Thank you always for your support.


Comments

Anonymous

Thank you for all the hard work. Looking forward for all the new stuff you cooking

screamooo

당장은 안되겠지만 먼미래에 울트라그레이트소드와 하이랜더의 조합을 볼 수 있을까요?

Anonymous

Hello everyone, I am a new member and you are doing great work. I am looking forward to Shaolin. I am a 550 tier for honor player. Thank you for making for honor mods.

わん わん

"change the crossbow's combat system, such as the "Bow Rapid Combo", which completely changes the bow combat system." I'm really looking forward to this. While there are many mechanics for extending melee combat, magic, and bow combat, there are very few mechanics for extending crossbows. That was a sad thing for those who love crossbows. But I'm really glad you're putting that in the past. your work is really cool. I'm rooting for you!