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Added vanilla's stupid left hand gear swap animation to the correct animation based on the weapon.

Animation tailored to equipment location is also supported through Immersive Equipment Displays.




The second feature is for animators. Re-enabled movement for left-hand weapons (Shield Bone), which had movement disabled in vanilla.

Although it has the same functionality as Dual Wielding Unlocker, Left Hand Equipment Overhaul does not require behavior tools such as FNIS or Nemesis.



It's simple to use.
Just add an Adjustment_On annotation before any action that requires the left hand weapon to move.
When the movement of the left-hand weapon ends, disable the function with the Adjustment_Off annotation.


This annotation is used in the Axe and Mace equipment animation in the Left Hand Equipment Overhaul mode, so it will be easier to understand if you look at it.

0.000000 Adjustment_On
0.000000 SoundPlay.WPNMace1HandDraw
0.333333 FootScuffRight
1.216666 FootScuffLeft
0.666666 Adjustment_Off


Mods that use Dual Wielding Unlocker's annotations are also supported without any additional annotation changes.

Download

Files

SKYRIM MOD - Left Hand Equipment Overhaul

Comments

Hao Yang Cheong

NIce mod, instant download. BTW would like to check my dynamic block hit groggy animation no longer working, had others animations but not groggy.

James A Guillory

Maybe someone here can help. The conqueror mod isn't working nor is the great axes mod. Everything else works though. Any idea what could be cause the this?

SmoothAanimation

If you have any questions, please post them in the Discord support channel and include your symptoms and video.

SmoothAanimation

I can't figure out the problem with that information alone. Please turn on OAR Log, record a video, and post it to the Discord support channel.