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The game is now made in Unity3D, which has resulted in an increased filesize on about 20mb, but that's something we'll have to live with.
There's likely to be plenty of bugs in the new version, so I implore you me kind players to inform me should you find one.

New features:
- Two new scenes: The boar can now be "ridden" and the Brownie now has a scene involving voyeur. Both work for male and female players.
- The fighting interface has received a redesign, involving animation and particle effects from the unity tools.
- There's been added a fifth stat: Agility. Agility determines who attacks first, how fast they stack attacks and how well the player is at escaping.
- The two initial customize interfaces has been combined into one.
- The xp meter now has a counter portraying how much xp you currently have.
- Perk screen layout has been changed to fit the new agility perks, and "Halfway out the door" has been changed to an agility perk.
- Player will now be holding their weapons during fights. (Only the stick works currently).
- Saves from previous versions will most certainly not be working.

Fixes:
- Fixed a bug involving the cumquat continuesly adding "fae" entries in beastiary.

Notes:
- There's a good amount of graphics missing. I'll probably spend the next weeks adding all the sprites and items for the fighting interface. 

Comments

KCrow

Saving stopped working and there's a bug where it restores you if you go to options