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Citizen version: Here 

Knight version: Here 

So this patch continues the main story a bit : ) I thank everyone for their patience with me once again.

New features:

  • New area: The waterways. Access it through some events spread out through the Aqueducts area.
  • New Hub: The drowned maid - a tavern for the sleezy underbelly of Wetlock. Will be expanded upon with more content in time : )
  • New character: Srih, our first friendly scalie. Runs the drowned maid
  • New Gladiator: Sir Gumsworth - Can be practiced against in the area (I need to make a character select for this next).
  • The lesser croconoid win scene is done
  • New spell: Dispel. Can be found in the waterways
  • New ring puzzle and a number puzzle
  • New items: Sewer brew and Mud-scato wine. Sold by Srih
  • New enemy: Thief leader, is encountered through an events
  • Some small events are made for the waterways, but nothing too big
  • New status effect: Dumb drunk.
  • Added sound effects to the spells: Smite, puritan and last prayer
  • Added sound effects to the cumquat monster
  • Added sound effects to the moohmin monster
  • Added sound effects to the great bulbkin boss
  • Added sound effects to the bandit enemy
  • Added sound effects to the dunken oaf enemy

Changes

  • Updates to the smut scenes involving the red slime enemy
  • Some updates to the starting UI, like a close button (it never occurred to me that was missing ^^; )
  • Many tweaks to how the code is set to handle the story scenes, making it easier for myself
  • Renamed Moira's romance scenes to some more fitting names

Fixes

  • Fixed that throwables during combat would appear behind the character sprites
  • Fixed that you were unable to change spells since last patch (my bad)
  • Fixed a bug where dragging items on the inventory would sometime not render the item icons
  • Fixed that companion attacks weren't triggering monster hurt sound effects
  • Fixed that eating certain foods would break the game (Again, my bad)
  • Fixed that the game didn't properly register that you had reached max level, still presenting you with the option to level up
  • Fixed that player abilities during combat where white squares
  • Fixed that status effect icons would sometimes be behind the combat sprites

Files

Comments

CoreCow

Loving this game more and more with each and every update. Can't wait for future updates and full game❤️