Game version 0.3.0 - New faces in new places (Patreon)
Published:
2022-01-20 19:41:55
Edited:
2022-01-20 19:43:52
Imported:
2022-01
Content
Citizen version: Here
Knight version: Here
So this patch continues the main story a bit : ) I thank everyone for their patience with me once again.
New features:
- New area: The waterways. Access it through some events spread out through the Aqueducts area.
- New Hub: The drowned maid - a tavern for the sleezy underbelly of Wetlock. Will be expanded upon with more content in time : )
- New character: Srih, our first friendly scalie. Runs the drowned maid
- New Gladiator: Sir Gumsworth - Can be practiced against in the area (I need to make a character select for this next).
- The lesser croconoid win scene is done
- New spell: Dispel. Can be found in the waterways
- New ring puzzle and a number puzzle
- New items: Sewer brew and Mud-scato wine. Sold by Srih
- New enemy: Thief leader, is encountered through an events
- Some small events are made for the waterways, but nothing too big
- New status effect: Dumb drunk.
- Added sound effects to the spells: Smite, puritan and last prayer
- Added sound effects to the cumquat monster
- Added sound effects to the moohmin monster
- Added sound effects to the great bulbkin boss
- Added sound effects to the bandit enemy
- Added sound effects to the dunken oaf enemy
Changes
- Updates to the smut scenes involving the red slime enemy
- Some updates to the starting UI, like a close button (it never occurred to me that was missing ^^; )
- Many tweaks to how the code is set to handle the story scenes, making it easier for myself
- Renamed Moira's romance scenes to some more fitting names
Fixes
- Fixed that throwables during combat would appear behind the character sprites
- Fixed that you were unable to change spells since last patch (my bad)
- Fixed a bug where dragging items on the inventory would sometime not render the item icons
- Fixed that companion attacks weren't triggering monster hurt sound effects
- Fixed that eating certain foods would break the game (Again, my bad)
- Fixed that the game didn't properly register that you had reached max level, still presenting you with the option to level up
- Fixed that player abilities during combat where white squares
- Fixed that status effect icons would sometimes be behind the combat sprites