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So, after having implemented a set of new spells, a problem became apparent to me. It was the old design for using spells during combat, and the problems it would have going forward. I'm embarrassed by the old design. It provides the player no spell info, no mana cost, no power level and it's about as user unfriendly as anything can be. So I intend to rectify the bad the design with something new and better.

*Ta-daaa sound*

The new design! It'll work by mousing over the individual spell icon, and then everything will be detailed below. The name, mana cost, what statuses it can apply, the power and a description on what it does. A sorcerer in my game should should know his magic!

I also want to add key-bindings to it, as in: The player has bound a spell to the 1 key on his keyboard, and then he can tap 1 to cast it, rather than opening the spellbook tab.  

I also envision that there'll be added a "Magic" tab to the character menu, where the player can prepare his loadout from his total amount of spells. Quickly sorting his magic based on schools and types, and then dragging the wanted spell to a spell slot.

I hope you all will welcome this change - I'm quite happy see the old one go.

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Comments

SirMalo

Looks so good. It wasn't a big deal for me to figure out myself what it does and how big the stats are.^^ Back in the old days such things were expected from players. :D

valorandglory

This is the third time I've come on the page, and Patreon keeps removing my likes - I want to like this comment damnit xD