Home Artists Posts Import Register

Content

Game version 0.1.8 - Bounty boards and bad ends

Link: Patreon version 

Link: Knight version

New features:

  • Bounty board has been added - it can be found at the barracks in Wetlock
  • I've been adding some small drawings to the story segments - hopefully making it a little
    more interesting. More will be added with time.
  • Bad ending scenes - Some of the game-ending beasts now has a scene, describing just how your game ends. It's always smutty.

New scenes:

  • The sergeant has received a bad end scene - animated and colored
  • Another bad end scene for the newly added monster - animated and colored
  • Mag'ie the bank teller can now reward players with penises - animated

New character: The Collector

  • Sells a series of items. Can be found by a quest from the bounty board

New Boss: 

  • The croconoid monster has been added to the game

New Quests:

  • A new quest where you take on the Croconoid in the sewers
  • A new quest to introduce the player to the collector

Sounds

  • I've invested some patreon money into a sound effect pack, and I've added a few of them to the game.

Items:

  • There's been added a handful of new items, which is sold by the collector
  • Knapsack: increases inventory space
  • Travelers stone: Unlock quicktravel
  • Ruffle drake amulet: provide bonus gold on random encounter wins
  • M-Puppet: Grants bonus mana and intelligence
  • Bunny of null: Grants charisma and agility

Customization:

  • The male human has received more colors for his hairstyles

Monsters:

  • The Brownie and Red slime have received new combat portraits

Companions:

  • Doggy has received a new skin - Meet Lava doggo!

Changes:

  • Removed the lust requirement for Feron's scene - it was more of you being the seducer scenario.
  • The dog companion's max level is 10, but now upon reaching max level, the companion's xp should correctly state that it has reached "max level".
  • The bank was a bit buggy and not as user friendly as I wanted. I've tried to rectify this.

Fixes:

  • Fixed that changing races during the character creator, set hp and mp properly
  • The Uthgarr drinking scenes weren't working due to some old and bad code I've made. It's fixed now. Sorry...
  • I've tried to improve upon how sounds are played, since people were experiencing overlaying background tracks. Tell if it still continues.
  • Fixed that the boner staff froze combat.
  • Fixed an error where clicking continue rather than oral in Feron's romance option resulted in a blank screen.
  • The combat background for the sewers where visible behind the other combat environments
  • Some of the statuseffects in the game was causing crashes. I've tried to fix this, but notify me if it persists.
  • Fixed an issue where the tooltip wouldn't show for the companion's stats.
  • Fixed that the code "Perverseknowledge" now can be typed.
  • Having either the "ballad boost" status effect or the "well fed" status effect resulted in not being able to save. It's fixed now.
  • Fixed a mistake where the watcher's robe graphic showed it needed bones to be crafted.
  • Fixed an issue where the magical harem pants couldn't be crafted.
  • Fixed an issue where you couldn't drag bank inventory around
  • Fixed an issue where you couldn't remove items
  • Fixed an issue where the loot icons would turn all black rather than empty.
  • The item amount numbers still had raycast targets on them, which messed the drag and drop up if you release the mouse with the pointer on the number.
  • Might have fixed an issue with the companion's items disappearing, but I'm not certain. Report if it reappears.
  • Fixed another error with status effects denying players the ability to save
  • The charisma items Smiggins sold had the wrong icons
  • Fixed that the meaty sausage can now be eaten
  • Fixed that quicktravel wasn't working

Notes:

  • I've spend some time of May implementing some version control to Valor and Glory. It basically means I always have the project backed up and I can rollback if something goes bad. My former solution of using dropbox was an absolutely pitiful one - shameful to my programming peers.

Files

Comments

Marcin Hillar

Planing creating for android version?