Perk rework (Patreon)
Content
I'm changing the way perk selection works upon leveling up. It'll become something more similar to what you'd see in a game like Final Fantasy 10 ( for those that played that :P ), but only for perks. Stats will still be added the old way.
The current version is very counterproductive, as it doesn't do a good job of portraying what is unlocked as more points are invested in strength, intelligence and such. And you need to click on the perk, and there's very little space to actually explain how the perks function. By setting it up in a talent-tree-like fashion, it'll be more transparent what's required, along with some other value-of-life improvements I've got planned.
Another reason why I think the change is needed, is that I think it just looks dull. There's no real excitement in it. What I ultimately hope with this is for the player's mind to get creative, by looking at the tree and go "Uhh, if I mix this with this, and then this..."
Hope your all had a nice weekend :)