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Citizen version here
Knight version here 

New features:
- I've added a new NPC. His name is Zeke and he has set up shop a little southward of the castle in Wetlock, allowing the player to customize their looks for 20 gold pieces!
- Female races have received a bunch of customization options. Either start a new character or visit Zeke in Wetlock to check them out!
- 4 new items have been added to the game! 2 are craftable and 2 can be bought from Smiggins.
- The player win scene for the bandit (M/M) has received artwork!
- Uthgarr has received coloured artwork for all her scenes!

Fixes:
- I've found a way where I don't have to compress the images in the stories, so I'll begin updating the old images as we go forward. Game size will increase a bit though.
- Fixed that the player's weapon would be below the monster's sprite.
- Fixes some minor grammar errors and a parsing error in the drunk oaf winning scene.

Notes:
- Someone made it clear to me it was strange I used letters in my versioning, and honestly, I can't even remember my reasoning for it. From now on we'll stick to numbers :P

Files

Comments

nad destroyer

hah you actually remembered that. I mentioned that on krystal forums months ago. Finally 1.2! Really wish I wasn't broke so I could donate here. Your game deserves more recognition than its getting.

Scott Snelling

How much of a delay do you have on putting new versions out to the public? It's been a month since 1.2 came out (during which time I'm sure its been shared on sites that people share games on), but still can't play it without donating (even though $1 for Citizen tier is basically nothing). At least my 2 cents, delays of more than a couple weeks tend to just drive the people to back alley acquisition - especially for games with higher minimum donations. Which then removes traffic, non-patron feedback, etc from you. Enjoyed the game when I played it. Will see about throwing a donation around next month perhaps. Good luck!

valorandglory

Thanks for the feedback and the kind words, Scott :) I'll be honest and admit I hadn't thought of it like that. My plan is currently that every big, new feature or addition will result in a public version, adding enough to draw in players.