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  • New features:
    - Added art to the drunken-oaf-player-lost scene.
    - Added combat sprites for the new weapons.
    - Added remaining animations for the Wood runner.
    - Added remaining animations for the Forest golem.
    - Changed combat so that a monster will always do minimum 1 damage per attack, even when stacked up on armor.
  • Fixes:
    - Fixed a game breaking combat bug. I messed up with the lack of sprites for the new weapons resulting in no enemy available during combat. If you're loading a game; unequip any weapon or shield from Feron's shop and then re-equip it to hopefully fix this.  
    - Fixed a bug where switching equipment would refill health and mana.
    - Fixed an issue where dragging a loot item unto inventory wouldn't add the amounts together properly.
    - Fixed a number of parsing errors. Thanks to CleasingFire for pointing out these.

 Sorry for inconvenience I might have brought 

Comments

Anonymous

Please help, every time I want to play this game I keep getting a white screen (right at launch) I can only see things when I play around with the screen size, which doesn't fix it since when I stop moving the screen size It goes right back to white!

Anonymous

I also have to trouble you with a problem of mine... I just started playing the game and I may be making some kind of mistake but everyting I move faster than my opponent the game seems to freeze

valorandglory

Thanks for telling me. I'll take a look around the Unity support forum and see if there's anything similar to your issue.

valorandglory

The game have had that bug earlier in its development. How very annoying if its returned. I'll take a look if the PC's speed breaks the combat.