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This is a collection of articles on anime-style 3D in Japanese.

- Modeling

If you're looking for character modeling, I think this is the best place to start. It explains important points such as modeling and how to add shadows.

https://www.slideshare.net/ASW_Yokohama/guilty-gear-xrdtips-124324946

This is a detailed explanation of texture development. This one is about creating models for video.

https://cgworld.jp/feature/201809-cgw241hs-houkai3rd01.html

The explanation includes the technical processing done by the system. if you have knowledge of Unity, you can understand the content, but I'm impressed with the variety of things you do.

https://www.famitsu.com/news/202108/25231530.html

https://www.famitsu.com/news/202108/25231444.html

This is a technical discussion of Unity.

https://www.slideshare.net/UnityTechnologiesJapan002/unite-tokyo-20183rd/UnityTechnologiesJapan002/unite-tokyo-20183rd

The work process is explained and easy to understand.

https://cgworld.jp/feature/202107-cgw275-zlsr-2.html

I'm not talking about modeling, but color schemes are very important when it comes to animation painting. This is a book that explains how to change the color scheme to match the background. There are surprisingly few articles that explain color schemes.

http://www.genkosha.co.jp/gmook/?p=19124

A story about drawing cartoon-like textures.

https://www.patreon.com/posts/changed-to-anime-54950042

- Layout

It explains in detail how the shape is adjusted to match the picture in the camera and how the expression is adjusted to match the angle, even if it looks strange in 3D space, and it also explains the additions made in AE.

https://cgworld.jp/feature/201812-animecg-book-3.html

We are talking about things like shape changes to match the camera. In the end, you need to have the knowledge to think about what kind of picture you want to show according to the camera.

https://cgworld.jp/feature/201809-cgw241hs-houkai3rd02-2.html

You can clearly see that it is not good because the CG is doing the right movements, but it is important to adjust it so that it looks good against the picture on the screen. I wonder if this is being added later as 2D.

https://www.youtube.com/watch?v=0nGe490qyr8&t=59s

In the end, this one is also 2D, with additions and adjustments to make it look less 3D (though the layout and movement are good to begin with).

https://www.youtube.com/watch?v=TZJLtujW6FY

- Animation

You can see the rapidity of the movement.

https://www.youtube.com/watch?v=NeT0ipXSz0o

This is about limited animation.

https://www.4gamer.net/games/216/G021678/20140714079/

It explains important aspects of animation such as expressing emotions, posing, and creating silhouettes. This is a great learning experience.

https://cgworld.jp/regular/202111-aidshukudai-37.html#related_Entries

- composition

It is easy to understand and check the effect work specific to animation.

https://www.youtube.com/watch?v=9sSW5QRAG9Y

ufotable's shooting process is incredible. It's like they're adding special effects to all the pictures. Also, the combination of 3D and 2D is very well expressed, isn't it?

https://www.youtube.com/watch?v=r3R6cf6njz4

https://www.youtube.com/watch?v=YaXSplvmaMA

It is a collection of reference videos on the terminology of animation and its methods. There are special terms for animation, so knowing them will make it easier to understand when shooting.

https://usapen3.hatenablog.com/entry/2016/12/18/234110

- summary

When we talk about 3D anime-style expression, we often talk about modeling, but it is important to understand that you need a lot of knowledge and skills other than modeling if you actually want to create anime-like images.

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