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Hello everyone!

In this post, I'd like to talk about the camera control system I'm working on for the next update.

When implementing camera work, I decided to start by considering the ways to move the camera and the control methods. There are several types of camera movements, so let's think about those first.

For now, I'm focusing on three main types of camera movements:

1. Moving the camera itself.

2. Changing the camera's orientation without moving its position.

3. Moving the camera around a fixed point without changing the point of interest.

However, simply moving the camera in 3D doesn't always produce the best results.

While moving the camera horizontally isn't a problem, changing the camera's orientation can cause the 2D image to appear at an angle, making it look strange.

To address this, I created a system that enables camera control similar to the MultiPlane Camera technique used in 2D animation. This system controls each layer to move naturally in sync with the camera's movement.

With this, the base part of the camera control system is now complete. From here, I plan to expand the functionality to allow for the addition of animations.

I'll continue to work hard on this!

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Comments

JustBlThings

Thank you so much for your hard work!! :D

Beige

Hey MuRo! I remember making a suggestion about this feature and I TRULY appreciate that you are working so hard! Thank you for making Shoost such an amazing program.