v0.1.5 Plan (Patreon)
Content
Oi, adventurers!
I hope y'all are doing great! I trust you've heard the announcements of the new Konosuba releases? This year is sure turning out interesting!
I'm hard at work on v0.1.5, which (predictably) is turning out to be a pretty chunky update, so I wanted to post a list of some things that I plan to add in it! You can find it below. As always, you can find a more up-to-date list (with progress status and all!) in our discord, channel #progress-tracker.
I also managed to catch COVID and am taking a few days to recover, but that's no biggie. Stay safe out there!
Plan for v0.1.5 (July release):
As has seemingly become tradition, every other build seems to be a rather big one. v0.1.5 will focus on addressing issues with early-game writing and presentation
Technical:
- Working on a set of tools to help me streamline new content creation: scenario editor, balancing tool, unit testing framework
- Audio improvements (multiple channels, crossfades, etc.)
- Language packs support (currently translators don't have access to changing many values for localizations)
- New minigame in one of the locations to incentivize visits and add variety
- A new mechanic
- HUD revamp. I know it might be hard to believe (lol), but the current HUD hasn't changed since the prototype days from back in 2019
Adventuring:
- Dungeons
- Secret Rooms
- Progress Screen
- Quest Complete screen
- Transform one of the existing Explore quests into a Dungeon
- Rebalancing. Currently combat is not in a place I'd like it to be
- All-out attacks when all the enemies are disabled to cut down on damage grind
Story:
- Rewrite the early events
- Make changes to all existing events to reflect the changes to the early events
- New events TBA.