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The new version is finally here and is in early access for higher-tier patrons! The public release will happen in a few days. For now, enjoy the exclusive build!

This version is a big one, guys. I've doubled the available in-game content, added a bunch of new systems, enabled Android support, made a lot of changes that you can find below... And there's only more to come! This update focuses on events for Aqua and Megumin, each of whom both got a new H-scene. Make sure to check it out!

Additionally, keep an eye out for a secret bonus H-scene! To give you a hint, check your inventory when you receive a certain green potion.

Please let me know what you think! I hope you enjoy this update.

DOWNLOAD LINKS (Patron build v0.1.1):

Win/Linux: MEGA

Mac: MEGA

Note: The Android build will be present in the public release.

This is not a final 0.1.1 build and there may be changes or additions to it when it's publicly released.

Full changelog below:

v0.1.1
This update focuses on events for Aqua & Megumin.

Story:
- +14k words, bringing the total up to 27k and essentially doubling the game's content
- 3 new Megumin events, 2 Aqua events, 1 main event involving Wiz & Aqua, 1 Chris event, and two recurrent dialogues.
- 2 new H-scenes!
- Added the first secret H-scene! Be sure to check your inventory when you find a certain potion...

Technical:
- Full Android support! During adventuring, mobile players will take advantage of on-screen controls to play.
- Hall of Fame added to the menu, crediting the generous Patrons who support the project!
- Added an Event Tracker, complete with a Replay system and categories!
- Added a fully functional inventory system, accessible from both in and out of combat. Stock up on those heals!
- Added an update checker! The game will show a notification in the main menu when a new version is available.
- Added a patching system for seamless upgrades between versions. No more unsupported save files!
- H-scenes will now display text differently to maximize what you can see on the screen.
- Various spelling mistakes fixed and some sentences reworded.

Adventuring:
- Fixed a bug which could result in an uncaught exception when Megumin uses her Explosion
- Added dynamic environment effects.
- Added animations to some monster attacks.
- Added bait animations.
- Added Steal ability. Talk to Chris to learn it!
- You can now use items during combat
- You can now find items in chests
- Fixed a bug that could result in accuracy/damage/crit bonuses not propagate properly when abilities were used
- Revamped the visuals of the Plains environment. Pixel art rules
- The visual environments are now procedurally generated, resulting in a much higher number of variations than I could make by hand.
- Revamped quest backend system to streamline updating experience to new versions. Fully backwards compatible, no need to start a new game.

Minor changes and balancing:
- Decreased Darkness' base dodge attribute to -100 to stay in line with her character. No dodging allowed.
- Rebalanced attribute growth to have beefier, stronger characters at higher levels.
- Increased monetary reward for exploring city alleys, and added a possibility for a random Unique Item drop.
- Added new sound effects to various parts of the game. Sex sounds too!
- Fixed instances where Aqua had incorrect shoes on.
- Updated and changed some sounds.
- Added the link to discord in main menu.
- The events are now mapped by IDs vs names.

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