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Hello all! I thought I'd share some WIP screenshots for how the lighting and post-processing might look for the JSM animation. Still a few adjustments to make and waiting to hear back from the commissioner to make sure they are happy with it.

Still a few things to refine in the animation, and then onto physics and some fluid simulations.

This will be the first animation using my new skin shader setup and it's using Eevee which is looking like it's going to greatly decrease the overall render times. Currently around 30 seconds per frame vs 2/3 minutes per frame in Cycles.

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