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Hello all! Welcome to the model release info and help page. Here is where you can find all you should need to know on how to correctly download and open my model releases.

Prerequisites

My models use a custom Auto Rig Pro rig, built to utilise all the features of ARP with some custom additions that add Rigify style tweak bones. In order for ARP rigs to work correctly (FK/IK switching) you will need to install either the latest Auto Rig Pro or the free RigTools add-on (available in the Add-On folder via the model archive link.

Important

Each model has been built to use MustardUI add-on for clothing customisation settings and outfit switching.

Download the latest version of MustardUI from the official GitHub here: https://github.com/Mustard2/MustardUI/releases


Controls

Controls for customisation shapekeys, expressions and futa switching can be found on each of the named bones:

Download

Download links for the model archive can be found in the welcome message for "Art Supplies" tier members here: https://www.patreon.com/realium3d/membership

Model files have been split into two separate files per model. Each one comes in ZIP format, one for the Blend file and one for the combined textures folder.

Most of the models use the same textures for shared clothing items, in order to reduce the total disk space used up when extracting them it is recommended to extract the texture folders to the same place on your HDD. That way you'll only have one copy of the shared texture files extracted rather than having multiple copies in different places.

Known Issues (and How to Fix Them)

Weird body mesh when switching to futa model

There is sometimes a minor display problem when switching between the non-futa and futa body mesh when the armature has been posed. If your model looks like it's attempting to be the next Stretch Armstrong then all you need to do is select the offending mesh, press "G" on your keyboard and move your mouse. Once this is done the mesh should snap back into it's correct place.

Saving and reopening may also fix it.

Pink materials

Pink materials happen when a texture file is missing, make sure you downloaded all of the texture files and extracted them into a folder names "textures". It should look like this:


Then go to "File - External Data - Find Missing Files", select the textures folder. Blender should then automatically search for the missing textures in that folder and assign them.

Files

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