Project updates (Patreon)
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Hello all! Current projects are going well, the Panam animation is almost ready for audio editing, I just need to fix a few frames that have weird visual artefacts caused by Blenders motion blur settings.
It's taken about 12 hours of rendering per camera angle, 4 camera angles, and 4 variants of the animation. I'll definitely rethink using fluid sims for shower water in future.
As for the Peebee project she's nearing completion now, just a few issues with the skin textures to tidy up, mostly the game's normal maps often have issues when being transferred to a new mesh. I also want to try and get some more details/quality out of the skin. The Andromeda textures don't respond as well to upscaling as the original Trilogy/Legendary Edition ones do sadly. Hopefully, I can work them some more in Substance though.
I'll be uploading a fun commissioned piece tomorrow, a short series of pictures that any Halo fans will hopefully enjoy.