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The biggest change in this release is that I've moved the dynamic bone colliders for the male uncensors into the actual asset file instead of creating them at runtime.  This means the colliders are sized and positioned correctly for each particular uncensor instead of using a generic size for all of them.

Node constrains should no longer get removed if you change uncensors or switch characters as long as it is a BP uncensor that is switched to

Additionally I've moved the majority of the controller plugin settings into the main plugin.  Meanwhile the controller plugin now has an autotarget feature.  Set the type of target that you want in the animation->current state window and the male uncensor will automatically set up the correct node constraints and colliders for you once it finds a target close enough.

The controller plugin can be found here if you don't have it already: https://www.patreon.com/posts/47939485

KK has added 2 new male uncensors (Dong and Bubblegum) and 2 new female uncensor (Roastie and Clit2).

KK Uncensors now have two options.  One option deforms the thighs, the other does not.  In the description the first one has "Game" in the name and the second has "Studio" in the name.  After collecting feedback from everyone, there was support for both options.  It seems like most game users prefer the first one and most studio users prefer the second one, hence the naming convention.  There is nothing stopping you from using the Studio version in Game or vice versa.

As usual extract the contents into your game install directory