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All I have done from tonight, but this is a perfect example of the "Embellishment" portion of my workflow. You see 3D is a vital tool for me, but it can never be the end-all be-all. The characters I draw push the software to its limits at times. But even if it gets you 99% of the way there, you have to know as an artist when take the training wheels off.

Here I'm drawing Vouge mounting Vince. And in the 3D view, everything was set up and framed as it would be in physical irl space. Everything is aligned as it would actually would be if these two were sexing in the room with you right now. However when drawing, I saw the angle I chose was turning out pretty awkward, lacked appeal, and was just missing that bootilicious bubble butt OOMPH. So I had to push things.

Now you can see a sketch that still approximates the 3D but now shows so much more. And that's the key to all of this. Because worst thing you can do is trace the 3D verbatim. It will always result in a stilted and uncanny picture. Whereas being able to embellish allows you to push the picture in ways that 3D never can.

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