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Tonight was a long night. I had originally set out to do a transformation sequence involving that Krampus that I drew last year. But taking the initiative, I wanted to see if I could download a goat head from the internet to use as a mock reference -and I did find one! But the model itself needed some urgent edits before I could import it into Design Doll.

Now I have been learning Blender in bits and pieces this year. I actually have 10ish years of 3DS max experience but 3DS max is now a slow and bloated piece of shit. No one should bother using it. And that's why i've been trying to get better that it's free, faster, and more powerful alternative. -- Loading the mesh into Blender, I made all of the initial tweaks that I wanted, but then I wondered if I could use Blender's sculpting mode to make even more changes like giving her lips and adjusting her horns, etc. And 4 hours later I had the model you see before you!

I'm still making that original TF sequence, but I wanted to post this just let guys know about all of the things I do behind the scenes to make the be art that I can!


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Ryan Atkins

Very interesting behind the scenes