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Fix build!  This (hopefully) fixes the following:


*There was an error with some old saves involving the time system in the game.

*There was an issue preventing the new content related to Vanni from appearing as intended.

*Fixed an issue with one of the apple scenes that was preventing it from appearing.

*A hand full of small fixes, spelling, grammar, etc.


Download links:

https://mega.nz/file/RChBRQbL#TbpDcGIBUBRcISDJwAt0iGBBquph74saLRFKbjZZ_XU

https://drive.google.com/file/d/1sX_lWlO8JodCUFEwpiOb7TXYJDuz9Jdg/view?usp=sharing

http://depositfiles.com/files/louior28l


Comments

Shane Stevens

Keep getting this error "Error: <>: cannot publish clock update: npc is not defined <>" I've tried switching to a different browser as well as redownloading and unzipping.

aftermathteam

Thank you. Just turned this over to our coders. Hoping to get a fix for this soon. Thank you for reporting.

Shane Stevens

No problem, it was weird cause it was working just fine once I switched from Chrome to Edge then this just started popping up literally EVERYWHERE.

Shane Stevens

No sorry for the confusion: in Chrome it encountered the same problem except almost immediately upon starting a new game and leaving the master bedroom and trying to explore any other room, once I switched to Edge it worked for a little while without the error until I spent about a day in game, then attempting to leave the main hall started to trigger the error again and I'd get stuck in any room I entered, any attempt to leave would proc the error. I've started a couple new games thus far to see if I can nail down exactly when and where the game starts having this issue and exploring around I have noticed going outside to the Gate never fails to proc the issue, I haven't notice anywhere else that consistently causes it except for the fact that it always inevitably happens.

Shane Stevens

It might just be a guess and I need to test it more, but it seems to start AFTER I have loaded a save.

aftermathteam

The gate detail might be very useful in running it down. I'll pass this to the coder as well. Thank you.

Shane Stevens

After a shit ton more testing over the last hour or so I can confirm it starts to happen after loading a save.

aftermathteam

You were a big help finding this problem. Thank you SO very much. We're cleaning up a few other minor issues, then we'll get a fix build up some time in the next few hours.