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 It's been a year in the making, but we have completed Last Stand of Ra!  Thank you so much to everyone who has shown support over the last year and helped make it possible for me to work on projects like this full time.  You guys are awesome.  

I sincerely hope that all of you enjoy this final build of Last Stand, I've had a lot of fun creating this game for all of you!  

Comments

Tango

Congratulations!

SpectralTime

Bit of a lightning bolt out of a clear sky for me, but good to hear! ...Just hope I don't run into loads of glitches again...

aftermathteam

Glitches? If you see any problems, be sure to report them. As of this week, our testers were reporting no problems with the build.

SpectralTime

Yeah, I was having some problems earlier. Not so much this time, though I've been wandering around for a while in the Cheat version and can't seem to get the first quest to trigger... oh well. I'll keep trying! And it's nice seeing so much filled in.

SpectralTime

Nuts. Just hit one. I ran into the cat while visiting the Atet, and the game offered me no options to continue. This is after acquiring the Bastet and Anubis transformations, petting both animals, opening Amun's temple, and completing the first quest; no other world state changes I think.

aftermathteam

Thank you VERY much for the bug report. I made note of this. In a couple of days, I'll push out a fix build for this once we make sure there isn't anything else.

SpectralTime

...Also, on a much milder note, Abu is presently "creaming at the top of his lungs" after watching Ra stomp on his infant, and I can't help but worry you meant there to be an "s" there.

SpectralTime

And the glossary of Horrors could use a once-over with the editor's red pen. Don't know if there's some secret thing I missed, but I did get what I think is the final ending, and while sad I enjoyed it well enough. I do wish it had a bit of a denouement to it the way the other ending does, just to give a bit of closure for Hathor and company back where he left them.

aftermathteam

Lovecraft liked leaving questions unanswered in his tales, and since this work shares in his mythos, I try to do a bit of the same. I've always thought that was one of the most compelling things about his work, that he'd leave you wondering what came next, wondering what happened to the people left behind at the end of the story. In turn, I've tried to leave that same sort of situation front and center in both this and Wanton Cove. I hope that you enjoyed the game.

SpectralTime

I guess I can see that, though he usually tended to offer a bit of resolution to story-important relationships, like between the protagonist and his uncle in The Shunned House. I figured it wouldn't end happily for poor Ra one way or another after he got that irreversible corruption inside him, and there were parts of the game that were kind of... just wandering around and waiting for events to trigger-y. But I suppose I did enjoy it overall, and I guess no news is good news for the woman he loved. Wish he'd taken some strength from that as he realized it was all over, the first or second times, but I guess that too was seen as breaking genre themes.

aftermathteam

I ended up writing the first part of the ending three times before I finally finished it. And that's actually one of the elements I struggled with the most. I re-read the history of both Ra and Hathor from Egyptian mythology, as well as what is known about Nyarlathotep from the Lovecraft mythos. The trick was to avoid contradicting the Egyptian mythology while playing on the nature of Nyarlathotep. Given his nature, it is easy to imagine that he simply lost interest in her after Ra's death, or assumed the place of Ra for a time for his own amusement, or even came to her simply to torment her with the tale of Ra's end. In the end, I felt that leaving what he did, or didn't do, with Hathor after the fact was best left to the player's imagination.